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  • Styrmer

    Styrmer was the younger brother of Lynerius and Tordena , the youngest son of Tordner and Levina . History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Styrmer was born in 2944, a single egg in his parents' second clutch. Already at age 4, he was confirmed to have a mental affliction, something poorly understood by dragon society. He was quiet, would not look in anyone's eyes, never smiled, did not respond to his name nor was considered attentive. Upsetting things sent him into 'monumental overreactions'. Once older, he struggled immensely with social etiquette, understanding and explaining his own feelings, and making friends. Others called him dull-minded, stupid, and other worse descriptors. After less than a year in the Warfang Temple, he was pulled out and given private tutoring. Once he reached age 24, he was called in for mandatory service despite his challenges. His mother wanted him exempt, but his father and the Stormbringer matriarch refused. Before Styrmer's required service was up, he was killed on deployment. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Stormbringer Clan General Lyneris (paternal grandmother, deceased) General Styrmeer (paternal grandfather, deceased) General Tordner (father) Lady Levina (mother) Commander Lynerius (older brother) Guardian Tordena (older sister) Commander Saarus (younger brother) Commander Lynis (younger sister) Student Thundorn (youngest brother) Student Arateri (youngest sister) General Tormer (uncle) Student Zerus (nephew) Soldier Indra (niece) Student Sorine (niece) Other siblings and extended family. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Affiliation Styrmer Styrmer of Stormbringer Male (he/him) 26 (at death) Year 2944, Second Moon, Day 41 4.8m / 15'9 (at death) Electricity (yellow) Class One (Discovered) Class One (Basic) Soldier Soldier Unknown Deceased (killed in service) Unknown Unavailable Warfang Clan Stormbringer Clan Surgestrom Appears in Destiny Intertwined (Chapter 2) (Mentioned) Credits Created by Designed by Owned by DragonOfIceAndFire Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire

  • Frostir

    Frostir is the eldest brother of Vitreus , a deranged dragon that enjoys tormenting others. Personality ⸺⸺⸺⸺⸺⸺⸺⸺⸺ A 'quintessential' Frostspear—a bully, a torturer, and allegedly a killer, Frostir uses his clan status to be above the law and get away with all he does... even murder. Frostir has no empathy, he takes pleasure in inflicting suffering. He refuses to be a follower, always the leader of his 'friend' group. He cares not for the wellbeing of those around him—once they lose their use or he becomes bored with them, he leaves them behind, even those he has been 'romantically' inclined with. This is not to say that Frostir treats everyone horribly. On the contrary, when faced with someone senior and/or superior to him, or someone he wants to have at his side, Frostir will be charming and polite. To most of high society, he is viewed favorably through his carefully crafted reputation, as a mature, intelligent, elemental prodigy. Those 'lesser' than him, however, he will treat more cruelly if he can get away with it. If he knows he cannot retaliate without consequence, Frostir will virtually always be impossible to rile up. Though proud, his anger at any slight or insult will not be made known in the moment. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Frostir is the firstborn son of Frossar , his father's third child. Like all his siblings, Frostir came from a contracted reproduction. He was the only egg in his clutch. He was a skittish, frightened hatchling that bit and scratched caretakers whenever they got a hold of him. He was described as a feral child. This was quietly attributed to the fact that his egg had never been spoken to, so there was no familiar voice to trust upon his hatching... and neither did his father try to bond with him in his first moments, in fact, Frossar seemed intent to do the opposite. Frostir's feral nature also had him greet other hatchlings not with play, but with attack—he was extremely resource competitive and would chase other hatchlings away from food, toys, and territory. Caretakers would eventually resort to corporeal punishment to make him behave, to slow success. When he discovered his element alarmingly early at age 2, he was given an outlet for his wild emotions in form of training, which he seemed to enjoy and was something he did as much as he could. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Grade Flight Status Orientation Social Status Partner Affiliation Frostir Frostir, son of Frossar Male (he/him) 21 - 22 Year 2994, Sixth Moon, Day 29 4.2m / 13’9 Ice (white) Class Five (Experienced) None Student Year Seventeen Master Wyntar's Flight Alive Loosely Straight Taken (not exclusive) Anion Warfang Clan Frostspear Appears in Destiny Intertwined (Chapter 2+) The Frostspear Incident A Deadly Initiation An Unfortunate Betrothal Credits Created by Designed by Owned by DragonOfIceAndFire Other children had learned to avoid Frostir, and to Frostir this was unfulfilling. Unable to lead a positive social interaction, he resorted to starting fights—and if he could not start a fight, he would simply hurt his targets. Bringing them to tears was thrilling for Frostir, who otherwise was not met with such strong emotion. Frostir was largely non-verbal until the age of 6, only speaking a few words when he was forced to. He started speaking more into his first Flight year. By this point he was already Controlled in element, and used this to assert his 'dominance' over his flightmates. It was here that he realized how much he liked being submitted to, especially by strangers—he could control others simply by being stronger. By age 8 it was already clear that Frostir enjoyed inflicting pain and fear—it made him feel powerful and in control, a feeling he desperately sought. He would target younger, clanless students to bully and assault. This would get him in trouble, as not every clanless was fair game—many hailed from families associated with Frostspear itself, and he was punished by his family. Over the years Frostir quickly learned other ways to get what he wanted—especially towards adults he could not intimidate. He developed a charming demeanor and found he had a talent for reading others, and in this he was able to discern who he could hurt, and who he could not. He willingly spent a lot of time in formal events with his family, so he could observe their interactions with other clans and persons of interest. He learned much about high society, about other clans and the world, and even picked up an adult manner of speaking. As he got older, he experimented with new ways to hurt others. Emotional abuse, manipulation, blackmail, sexual abuse. And he grew interested in the idea of killing another dragon, as he found killing animals quite boring. He wanted to know what it felt like. When Frostir was 12, he accomplished this. It had not been carefully planned out—he was presented with a chance, and simply took it. The victim was a clanless, 9-year old girl from a poor family. While he got away from the scene of the crime without being seen, he was caught quite literally red-handed by a Guard. His family was summoned, and Frostir was forced by his father and grandmother to admit to what he had done. He cried profusely and insisted it had been an accident, and that he was scared and sorry. Frostspear moved to hide the murder but the body had already been found by civilians and reported, so the best they could do was remove all evidence, sabotage the investigation, and have the case declared a dead end by the Guard. This was met with protests from the grieving family, who began their own investigation. They uncovered the fact that their daughter was last seen with Frostir, and confronted Frostspear. The clan, however, was angered at the implication, and threatened the family into silence. They compensated them with coin to further encourage the secret, and soon the family moved out of the city. Only the inner circle of Frostspear and the victim's family know that this went down, although there are whispers contained within the Frostspear clan that Frostir is a killer. Abilities ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Element Frostir learned his element at an extremely early 2 years old, the youngest among Frossar's children by far, and among the youngest in clan history. Despite his age, Frostir is already Experienced in his element, having reached this mastery at the alarmingly early age of 19 - seven years sooner than Lynerius, who would go on to reach Elemental. In fact, Frostir has attained all his masteries sooner than Warfang's renowned Elemental - earning Controlled at 5, Learner at 9, and Skilled at 13. This is to such unusual, almost unheard of levels that he is suspected to be Elemental-bound himself, though he will not be assessed until he reaches Adept. Frostir's ascension is entirely unobstructed - he possesses a clear, 'logical' mind unhampered by fears, anxiety, sadness, anger, or self doubt. Nothing distracts him from his goal, he does not love nor care for any but himself, seeking strength to fulfill his insatiable thirst for power and control. This is not lost on those close to him, who know his creeping strength is indicative of his malice. Magic Frostir has no interest in non-elemental magic, and has never been able to cast even the slightest magic. Physical Frostir is projected to become a particularly tall ice dragon, if not the tallest among his family. He has an athletic but not overly muscular build. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Frostspear Clan Student Islyn (betrothed) Chief Froszara (paternal great grandmother, deceased) Commander Glaciar (paternal great grandfather, deceased) Chief Isrun (paternal grandmother) Captain Vitreis (paternal grandfather, deceased) Commander Frossar (father) ??? (mother) Commander Frosun (paternal uncle) Captain Isrind (paternal uncle) Master Isolda (paternal aunt) Captain Skadin (paternal uncle) Captain Viterius (paternal uncle) Captain Glaciaris (paternal uncle) Guard Isra (eldest sister) Frosa (sister, deceased) Student Vitreus (younger brother) Iszari (younger sister) Glacir (younger brother) Runeisis (younger brother) Ignicia (bastard first cousin) Student Stryga (bastard first cousin) Other extended family Relationships ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Frossar Frossar is not much involved in his children's lives, and this suits Frostir fine. He doesn't like his father, but pretends to just to manipulate him. It works, as Frossar has admitted Frostir would be his heir should he himself inherit the clan. Frossar is unaware just how lost his son really is. Vitreus Frostir loves to torment Vitreus and their other siblings - finding it to be an easy power trip. He will frequently physically assault them, and has nearly drowned Vitreus on more than one occasion. Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The name 'Frostir' is based on the word 'frost' combined with a masculine suffix. Frostir is named after his father, Frossar, who was named after his grandmother. Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire, edited by Darkanioid1997

  • Single-Minded: Stubborn Child

    Single-Minded: Stubborn Child Single-Minded: Stubborn Child Written by Raviclar Gelidius returns home after a long day of to find his son Celsius has forgotten something important. He spends the better part of the early evening trying to convince him to not ignore his own health. > Read Here < Content Warnings: None Featured Characters Celsius Gelidius Oxalis (mentioned) Scyllis (mentioned) Infernus (mentioned) Location(s) Warfang City, District 13 Timeline Year 3012, 1st Moon, Day 15th Word Count ~4,400 words Reading Time ~17 minutes Summary (Spoilers ahead!) Gelidius returns home and finds that Celsius is home as well. He counts the food in the kitchen and finds that none of it has been eaten. He is annoyed that Celsius keeps ignoring basic things and drags him down stairs to eat. They argue a bit and eventually discuss Celsius' day. When they are done eating, Celsius tries to go back to studying while Gelidius thinks he should go to sleep. They argue again as Gelidius stays in his room. Eventually they both fall asleep. Gelidius wakes up the next day and decides to be late for work to make sure Celsius gets enough sleep.

  • Timeline | Destiny Intertwined

    Top Timeline Timeline Timeline ​ Prehistory Dragons formed societies based on element. Fire dragons lived in the Agni Flats, electric dragons in Concurrent Skies, earth dragons in the Shrouded Reach, and ice dragons in the now-Abandoned Arctic. As they expanded, they began to fight over the vast and fertile lands of War Fang. ​ The First Millenium Year 0 The Unification. The Four Elementals of each element ceased the fighting and called for peace. Warfang is founded, and the Guardians created. First Year of the Dragon. ​ Year 422 Non-Elemental magic is discovered, i nitial reactions are negative. The discoverer learns the ability to magically heal without gems, turning much of the public's fear into awe and wonder, though questions arise over the implications of dragons harnessing what is believed to be the power of the Ancestors. The Elder Guardians seize the discoverer's research. ​ Year 679 Current Elder Guardians are interested in non-elemental magic, and begin a search for someone able to use the discoverer's notes. They locate one, who expands on the notes and teaches them to others. Only Healing and Levitation magic is known. ​ The Second Millenium ​ Year 1284 The first wind dragon is born. Wind eggs begin to appear in electric/earth clutches at a rate of 1 in 100 eggs. ​ Year 1325 Non-elemental magic has been greatly improved over the centuries. Public opinion is positive. Healing is able to repair many, even severe injuries. Levitation has advanced, and Access Magic, Barrier Magic, and Light Magic have been created since 679. ​ Year 1626 The first water dragon is born. Water eggs begin to appear in fire/ice clutches at a rate of 1 in 100 eggs. ​ Year 1788 Strike Magic, Restraining Magic, Magic Depletion, Spirit-Body Alignment and Heritage Substitution Magic has been created since 1325. ​ Year 1907 Embericus , a fire dragon, perverts his element with magic, creating the first artificial element, shadow . Other dragons flock to him, and are corrupted as well. Their offspring are natural-born shadow dragons. ​ The Third Millenium ​ Year 2040 Monsena , an earth dragon, and Fulgesis , an electric dragon, create another two elements, poison and fear , respectively. Together they corrupted the willing into their followers, who then helped them corrupt others against their will. ​ Year 2102 The descendants and followers of Penumbris (formerly Embericus), Venomena (Monsena), and Terrifesis (Fulgesis) are persecuted by Warfang, and escape to the unknown, hostile Dark Lands , where they are thought to die out. ​ Year 2177 The Zephyr Kingdom is born. Descendants of the first wind dragon unites the wind dragons and guides them to the Shrouded Reach, where they raise mountains in the sky to live on. ​ Year 2314 Petrification Magic is accidentally created. ​ Year 2438 Water dragons begin to settle the Lunar Sea, creating the Ocean Domain . Many water dragons follow. ​ Year 2603 Portal Magic is perfected. ​ Year 2657 Warfang settles the Wetland Abyss, Shattered Vale, and build a new temple. ​ Year 2705 The Temple of Wetland Abyss is destroyed by ape tribes. Warfang begins its long war against the apes. ​ Year 2874 Having lost more than half of the Shattered Vale to dragonkind, the Ape Tribes form an united front against dragons, united by the Ape King, and start to push back and destroy Warfang's settlements with improved weaponry and their tamed creatures. ​ Year 2921 Warfang expands to Willow Woods, Dark Lands, and discover that the dark dragons have persisted and tamed the dangerous wilds. ​ Year 2944 The conscription is changed from affecting a percentage of each family above the age of 30, to a mandatory two-year service from all r eaching the age of 24 . Incentives are put in place to encourage soldiers staying in the army for longer. ​ Year 2960 The Seer, in her last moment, prophesizes the coming of the purple dragon, and his destiny to change the world forever. ​ Year 2970 The first purple dragon egg appears. Conflicts between Warfang and the Dark Lands break out into full-scale war. Year 2974 Warfang continues to push Cheetah territories further west to increase their own farmlands. Cheetahs refuse, causing a slow war to finally break out. The Cheetahs are at a major disadvantage, lasting only due to Warfang's war against the Dark Lands. ​ Year 2975 General Lyneris begins an expansion of the Warfang Army, increasing the number of Divisions from 11 to 20. ​ Year 2982 As the Warfang Army is fully occup ied fighting the Dark Lands, the Apes retake the Wetland Abyss and all lands to the west of it. Unable to defend its territories in the Shattered Vale, Warfang evacuates their citizens by the borders ​ Year 2991 The Apes retake the Wetland Abyss. ​ ​ ​ ​ The Fourth Millenium ​ Year 3000 Year of the Dragon. The purple dragon hatches. ​ Year 3002 Conflicts with the Dark Lands come to a slow halt. Having regained their lost territory, the Dark Lands do not attack Warfang, who remain on the defensive as they focus on the Apes and Cheetahs. ​ Year 3014 The new Seer is identified. ​ Year 3016, Fourth Moon The Wetland Abyss is retaken by Warfang. ​ ​ Exact dates may be subject to change. ​ ▲

  • Dragons (Politics) | Destiny Intertwined

    Top dragon politics and law Dragons (Politics and Law) Contents: Pre-history History Present Prison & Punishment Laws Present Pre-history In the earliest known days of dragonkind, dragons lived in communities. Dozens to a hundred dragons living in close proximity as a pack, united against the dangerous, untamed wilds. In these communities, it was the eldest dragons who ruled— those few who survived into old age. Often, these dragons were also among the strongest in the community, thus part of a handful that protected the eggs and young. This role would, after the Unification, become known as 'Guardian'. ​ Hist ory After the Unification, the title of Guardians were created. The four Elementals who brought peace between the elements became the first Guardians, and were elected rulers of an united Warfang. ​ When Warfang dragons returned to their continents of Titan Fields, Agni Flats, and Concurrent Skies, the distance became a problem. This was before the days of portals, and parents had to brave the seas to bring their eggs to the Temple. As such, new Temples were built and new, local Guardians were elected. These Guardians would govern their continents in place of the original Guardians, who became known as the Elder Guardians, whose sole purpose was to govern the nation of Warfang. ​ After a millennia of this system, economic and influential differences had grown among the populations of Warfang. The strongest dragon families wanted a say in Warfang's politics. To prevent conflict, the Elder Guardians cre ated the Warfang Council , consisting of themselves and the four most influential families of each primordial element. ​ After another half millennia, the Council introduced the Dragon Clan system, a status indicator to be awarded to the most noteworthy of dragon bloodlines. ​ The second major change came around the year 2500, when the pressure on the Council to represent mixed blood dragons became too much. The Council caved, opening for one more clan, whose blood was mixed with all elements. This clan would represent dragons of wind and water as well. ​ Present Today, the Council has 9 members; the 4 Elder Guardians; Elder Guardian Arcadier (Electricity) Elder Guardian Amberius (Fire) Elder Guardian Nivalis (Ice) Elder Guardian Terrenus (Earth) ​ and the 5 Clan Leaders; General Tordner of Stormbringe r (Electricity) Chief Isrun of Frostspear (Ice) General Undacus of Scions Aether (Mixed) , General Wysta of Earthwood (Earth) Grand Judge Solari of Golden Flare (Fire) . ​ The Council convenes multiple times a week to address current matters and cast votes on proposed new laws or actions proposed by a Council member on behalf of their subordinate clans. The Council may convene off schedule on short notice. It is the Council who decides on all matters from laws, taxes, service requirements, Guardians, and to war. ​ Prison & Punishment Dragons generally do not resort to use of prisons. It's considered ludicrous to give shelter and food to criminal s, a waste of coin . Most use of incarceration is simply jail time; locking up a suspected criminal until they receive sentencing or have their name cleared. ​ The most usual punishment to small crimes are lashings or beatings. These do not warrant a court, here the Guard is judge and executioner. Usually one can get out of this by paying a fine instead, or the other way around; the criminal is told to pay a fee, and if they refuse or can't pay, they are beaten. ​ More serious crimes are given permanent punishment, such as amputation ( finger, paw, outer wing finger, whole wing, or tongue, usually fitting the nature of their crime. Eyes and tail are not targeted). This can also be at the Guard's discretion, but may also be a sentence from a Judge. ​ Further still, sentences that must come from a Judge or the Council include forced labor or forced military service, or deprivation of water, food and sleep (in tandem with incarceration that doesn't last more than a few moons). ​ The most grievous crimes are punished by execution. This is common. Clan dragons, the rich, and notorious are rarely ever on the chopping block, even for terrible crimes (unless their victims are their equals or superiors). The low and middle class are overrepresented in executions. ​ Executions became more common after exile lost its appeal (originally, exiles were sent to the Dark Lands; a perceived death sentence. At least, that was until it was discovered the Dark Lands were inhabited by Dark Dragons, and that some exiles had actually survived there. Exiles became a security concern, and this punishment ended in favor of executions. ​ Executions are usually not public, unless the Guard wants to make an example, or the public calls for it. Executions are carried out through beheadings. ​ Aside from keeping suspect s in jail until they are seen in court (which can take moons), or the incarceration of those younger than 18 (as Warfang doesn't want to maim future soldiers—criminals between 18 and 24 may be sent to early military service) prison time is used for a small number of specific criminals. These will be powerful dragons (elementally or magically) that refuse, despite torture and deprivation, to engage in forced labor, but who cannot be set free due to the danger they pose. They are dragons that Warfang does not want to execute because they want to put them in military service (often return them to military service), but who need 'rehabilitation'. ​ They may also be individuals that the Guard wants to keep coming back to, such as former leaders of organized crime. ​ Each District in Sector One has a set of cells, a dungeon, for short term incarceration. For longer term incarceration, there are a handful of prisons located away from any city or town. ​ Prison Laws Things that are forbidden by law, including but not limited to; Murder Wherein an individual kills another for any reason that isn't self defense or the defense of others, or where the murderer is not acting on behalf of or with permission from the Council, i.e. executioner, soldier, guard, gladiator, etc. Due to Guard corruption, the murder of the poor and 'insignificant' is rarely given enough resources to be fully followed up on. Murder against clan dragons or those from noteworthy families are taken the most serious. Cases where a clanned or rich/high status dragon kills a poor/unknown dragon or a citizen of another race, the Gu ard will bury, as long as the killer's clan or family will compensate them (the Guard itself) for it. More morally aligned clans/families may still do this and then punish their member privately, so as to not damage their clan/family reputation and position.​ If clan on clan murder happens, the clans are usually allowed to sort it out privately, either with monetary/material compensation, or eye-for-eye. The Guard looks the other way. Usually, the punishment for mu rder is execution, but judges can often be swayed by other dragons in power—for example, a Commander from a more powerful clan wanting their soldier accused of murder to receive a lighter sentence of continued, forced military service. ​ ​​ ​ Theft and Property Destruction Wherein someone steals or damages property not belonging to them. This includes trying to free someone's slaves/indentured servants/indebted wards or killing farm animals. Most thieves are caught by bounty hunters, unless they are caught in the act by the Guard.​ Simple theft such as pickpocketing is just made note of when reported, without a description there is little the Guard can do. When there are physical descriptions to go off of (dragons are generally very visually unique and identifiable) or serial crimes seemingly perpetrated by the same individual, a profile is built and a bounty is put out. The Guard generally doesn't have the resources to pursue petty/small time theft and so will allow bounty hunters to do the work, though they will still make an arrest if a thief is recognized. When the victims are high class and the monetary loss is high, the Guard will investigate and pursue by themselves. Usually, the punishment for theft is cutting off the thief's fingers/paw, or wing, depending on severity of the crime. This may be done on the spot by the Guard. The thief may instead or in addition be made to 'pay back' their debt in disproportionate slave labor. If the thief is under 24, they will serve some prison time instead but may also or instead receive lashe s. When the cost of damages/theft is very high, even if in the case of theft the coin/valuables are returned, the thief/thieves may be executed. ​ Assault ([content warning] including sexual assault) Wherein someone severely wounds another for any reason that isn't self defense or the defense of others. This includes sexual assault wherein penetration occurs without consent.​ Verbal or non-penetrative assault is ignored by the Guard except in cases where the victim is a clan dragon or otherwise of note, and especially in these cases when the perpetrator is neither. Age of consent is 18, any sexual acts towards a dragon under 18 when the perpetrator is above 18 is considered assault. Punishments for assault may be lashes, forced labor, amputation of a limb or body part (including sexual organs), sterilization , or in extreme or repeat offense cases, or cases involving minors , execution. If a victim is poor/low class, the Guard rarely prioritizes the case unless pressured to. It's difficult to prove assault without witnesses, but one might be judged based simply on their merit and history. This does lead to outcasts being unfairly judged, and 'upstanding members of society' to be unjustly pardoned. False accusations also happen, usually by more powerful dragons who feel slighted by 'lesser' individuals. ​ Destruction or disposal of viable dragon eggs Wherein a dragon deliberately smashes a viable dragon egg (even one's own) or discards of one in such a way that it will be destroyed (such as leaving it in an unsafe area where it may be destroyed by accident or eaten by wildlife). While technically illegal to abandon one's egg at the doorsteps of Temple orphanages, the Temples do not report parents who do this. It's not uncommon for clans to engage in this act. Naturally, the Guard looks away. Punishments for destruction of one's own eggs may be lash es, amputation, forced labor, and/or fines. The destruction of other dragons' eggs is considered murder and is punished with that in mind. ​ Disruption and/or disrespect towards the Army, Guard, Templars, or Guardians Wherein an individual taunts, interferes with, or attacks an on-duty Soldier, Guard, Templar, or Guardian. Depending on severity, punishments can range from fines and/or lashes, amputation of limb, forced labor, or execution. ​ Libel/slander Wherein an individual of lower status orally or in written form attacks a dragon of high stature in an attempt to defame or humiliate them with lies.​ While this law in theory defends powerful dragons and officials against smear campaigns, it is often invoked by high class dragons to retaliate when their egos are bruised. For example, a clan dragon hearing of a non-clan dragon bad mouthing them/their clan for something that is fully true may still call on the Guard to cut out that clanless dragon's tongue for 'slander'. There have been a few cases where dragons 'guilty' of libel/slander were deemed to be planning violence against their targets, and were judged for the offense of planning assault/murder. This being, in large part, due to the 'victim' being a powerful figure in the Guard or Justice or a friend of such dragons. Citizens can be punished for bad mouthing the Army, Guard, Guardians, Templars, Council, etc. in similar fashion. Warfang has no rights or concepts of free speech, and so attacking the integrity of the Warfang empire's official bodies and individuals is deemed an attack of the empire itself, and this is highly frowned upon even socially. While clan dragons and other dragons of significant influence have more freedom of speech, they will either air grievances in private or ensure those they speak badly of are their equal or lesser. While they are unlikely to be punished by the Guard, if they are punching up they may face retaliation from more powerful clans and lose their own position/influence. Punishment for libel/slander generally defaults to lashes, a beating, and/or a fine. More permanent punishments include cutting out the tongue/cutting off a paw (for slander/libel respectively) or even a wing, which is considered far worse. In theory , a corrupt Guard can take these punishments to any degree of severity if they so please or are paid to, to whichever lengths that will not come back to bite the Guard or the Warfang elites in the ass later. But usually, at least for first time offenses, punishments are rather light, if not simply a warning (this especially the case with teenagers and children), so as to not invoke public unrest. Repeated offenses lead to the punishments listed above. ​ Subjects and laws surrounding them; Alcohol​ ​ There are no age limits on alcohol, but virtually all taverns and other establishments serving alcohol will not allow anyone younger than 20 to drink. Commoners have little other access to alcohol. Clans and the rich have their own cellars for alcohol but generally don't serve these to children.​ ​ Drugs Drugs that induce highs, calmness, hallucination, drowsiness, or drugs with anesthetic effect are not illegal, even if severely impacting the user's health. While it's not illegal to give such drugs to another against their will/knowledge (except in cases where the victim's health is severely impacted)​, doing this to facilitate actual crimes is a crime in of itself. Drugs that cause an individual to attack others or encourages theft are illegal to own, use, produce, and sell. ​ ​ Tax dodging Land and trade is taxed. While failure to pay tax on one's land results in eviction and forfeiture of said land and any buildings and belongings on it, dodging trade taxes by deliberately reporting incorrect information will cause many or all of one's assets, including coin, to be taken​ by the state. If this is insufficient, lashing, amputation, forced labor, or even execution are also on the table. ​ Draft dodging Every Warfang citizen must serve the required time in the military unless excused. Failure to heed the call can result in forced service without pay and benefits, for five times the duration. Failure to comply with this will be punished by lashing, deprivation of food, water, sleep, and if all this fails to elicit compliance, final punishment is often execution. ​ ​ ​ ​ Laws ▲

  • Flora and Fauna | Destiny Intertwined

    flora and fauna Flora and Fauna the Storm Raptor The Storm Raptor (or Storm Reaper , as they are unofficially called) is a large carnivorous avian. Like the Titan Basilisk, they make dragons a part of their diet. ​ Storm Raptors have no elemental abilities, but are unmatched fliers. Storm Raptors are either inclined towards Electricity or Wind. The Wind Storm Raptors are the fastest , and can catch any dragon. Electric Storm Raptors can catch any dragon, with the exception of strong Wind dragons. That is to say, if a Storm Raptor makes a dragon its prey, it will catch that dragon—if in the air. In flight, dragon’s chances are low—they must hope to make it to the ground to fight , or flee into a small cave or dense woods. ​ Storm Raptors make their homes in mountains and towering stone spires, and they thrive in storms and winds; their edge over competing airborne predators. They can be found in all known lands, and while they may travel to colder areas to hunt, they will not live there. Standard Storm Raptors find Agni Flats too hot, but a slower, fire-aligned cousin has come forth to claim that area for itself; the Volcanic Raptor.​ A wind Storm Raptor and Volcanic Raptor. Storm Raptors have a number of means to kill their prey. Most notable are their jaws, packed with permanently exposed, bone-crushing, large teeth. Their talons (two in front, two in the back on each leg) can cut through dragon scales with ease. They also have spurs from their wings that they will use to stab, and a similar spur from their tail—though their tails lack the strength to drive this spur deep, unlike their wing spurs. ​ ​Mature male Storm Raptors also have a long spur from their beak that they use to impale prey, or fight other male Storm Raptors. This is called the sword. The longer the sword, the older the male. Older males are also much larger, stronger, and faster. Middle aged male with a sword beak compared to a female/young male, and the latter with an open maw. Mature males will form harems of female Storm Raptors , as many as he can attract. Adolescents all leave—females to find other alpha males, and males to compete with each other. Young male Storm Raptors will not stand a chance at competing with elder males. They either die trying, or they lay low, blending in with an alpha male’s harem and trying to court his females. Sometimes they are successful. ​ As young males are most often solitary, they are more likely to die hunting, being hunted, fighting other males, or at the wrath of alpha males. If they make it to older age however, they begin to grow a sword, and will soon be able to compete with alpha males to conquer a harem and/or draw young females to him. ​ Storm Raptors hunt in groups. Females of a harem may leave in small groups to hunt, groups consisting of three to six, depending on the size of the harem. But most often, the alpha male starts a hunt, and most of the females will follow him—sans enough females to protect everyone’s nests and chicks. ​ The size of an alpha Storm Raptor’s harem is virtually limitless . Storm Raptors have historically hunted in large enough groups to destroy villages and even towns of dragons , and in general Storm Raptors are a threat to any traveler. Storm Raptors are intelligent enough to avoid large settlements, and to assess when they have the advantage in numbers. ​ Much like with Titan Basilisks, another formidable dragon predator, dragons have made efforts to drive them to extinction. Dragons will track nests and attack them at their most vulnerable to kill chicks and smash eggs, as well as attack lone young males and adolescents. But Storm Raptors are hard to kill off , as once they are adult and settled, they are never alone , and they live up high where they have the advantage. Still, their numbers have dwindled over the years, as professionally hunting them is a path to glory for dragons. Not only does it lead to a status of protecting dragonkind, but the carcasses of Storm Raptors are sought after. While their meat is rarely liked, their beaks, spurs, bones and bone marrow are used by healers , and their feathers may be used for impressive quills, if treated. However, their skin and feathers are rough and smell quite badly, so they are not used for other means such as attire or decoration. ​ Every so often, a population of Storm Raptors grows out of control due to an undefeatable alpha male. When dragons manage to kill an alpha, his females will flock to another alpha, making this flock a much bigger threat. Though attempts are made to kill the females before they find another harem, many will get away and make another male stronger. In recent years, this has occurred—as recently as year 3010 . An old, powerful male (dubbed ‘Karnaq’ ) found himself reigning over around a hundred females on Warfang mainland, along with countless chicks and eggs. To feed this many, he would lead his flock to attack town after town. Houses would be destroyed, farm animals killed, children eaten. ​ Due to the size of not only his flock, but his own size and power, Raptor Hunters were helpless to stop him; he had already killed too many of them. As mutterings of the Guard needing to step in began, the most prominent Raptor hunters that remained made a choice; to ask an Elemental for help. Requesting the help of the Stormbringer heir caused a flurry of debates. The Stormbringer elders, and Army leadership, saw this as too big of a risk to their sole Elemental; who might not just be irreparably injured, but quite possibly killed challenging an animal . Some voices insisted the Guard step in first, others believed the Stormbringer duty to protect the nation not only meant standing in the way of enemy nations, but anyone and anything threatening their civilians. ​ Debates had not concluded before Commander Lynerius left on his own accord with the Raptor hunters. With the little time they had, they imparted their knowledge and tactics to him and recruited as many volunteers as possible to aid, and intercepted Karnaq and his hunting party on their way to the next town . ​ While the hunters and volunteers attacked the females, Lynerius faced the beastly elder alpha; a monster that proved capable of withstanding an Elemental’s attacks for an hour before he finally fell from the sky. Lynerius, despite numerous injuries and several close calls, then assisted in eliminating the remaining Storm Raptors—most who were now fleeing—and destroying the nest. ​ Though many volunteers and career hunters perished, the assault was a success and the mainland returned to a safer state. ​ Today, the skull of Karnaq is on display in the Stormbringer estate , and Commander Lynerius has expressed interest in hunting dragon predators again. Size comparison between a 6 meter dragon, a Storm Raptor's egg, chick, adolescent, adult female/young male, alpha male, and Karnaq, a very old alpha male. TBA TBA TBA TBA

  • Glacer

    Glacer is the Warfang City Guardian of Ice. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ (Destiny Intertwined - Chapter 1) In 3006, Glacer and the other Guardians had their first session with the Year of the Dragon hatchlings, teaching them how to discover their elements and helping them control it if they already had. Glacer watched Vitreus demonstrate his element and complimented him for his early-discovered ice. Abilities ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Element Glacer discovered his element at 7, and was taught higher mastery by his aunt, an accomplished soldier with powerful ice abilities. Through her teachings, as well as that of the Army and then the Guard, Glacer developed abilities impressive for his age. As such, he was scouted by the previous Ice Guardian and his training intensified. Glacer is currently an Adept, capable of performing an Ice Fury. Magic Glacer has no mastery in non-elemental magic. Physical Glacer is of average height for an ice dragon, and has an average build. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Hailscale Clan ??? (mother, deceased) ??? (father, deceased) ??? (aunt) ??? (daughter) ??? (daughter) Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺ His name is based on the word 'Glacier'. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Status Orientation Social status Affiliation Glacer (Glay-ser) Guardian Glacer of Hailscale Male (he/him) 85 Year 2931 5.4m / 17’9 Ice (deep blue) Class Six (Adept) None Guardian (2996 - present) Guardian Apprentice (2980 - 2996) Guard (2951 - 2982) Soldier (2949 - 2951) Alive Straight Single Warfang Warfang Council Order of Guardians Clan Hailscale Appears in Destiny Intertwined (Chapter 1) Credits Created by Designed by Owned by DragonOfIceAndFire Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire

  • Lynerius

    Commander Lynerius is perhaps the most famous living soldier in the realm, a legend among Warfang's inhabitants, and a nightmare to Warfang's enemies. His elemental power is among the most powerful of dragonkind... And yet, the topics of gossip about him concerns two things; his perpetual state of being a bachelor, and the child he brought back from the Dark Lands; Hayze , a shadow dragon. Personality ⸺⸺⸺⸺⸺⸺⸺⸺⸺ From a distance, Lynerius is known to have few states of being, and none are positive. Strict, angry, sarcastic, hostile, grumpy, unapproachable. One has to notice his actions to see who he truly is. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Lynerius is the child of an arranged Unity between the Stormbringer Patriarch, Tordner , and a clan dragonness from Concurrent Skies, Lady Levina . Lynerius hatched a few hours before his clutch sister, Tordena . Like most Stormbringers, Lynerius attended schooling at Warfang Temple, which he completed. Immediately after, he joined the Warfang Army alongside his sister. After 40 years of exemplary service, the then-Commander returned from the Dark Lands battlefields with a hatchling - a shadow dragon, Hayze. (Destiny Intertwined - Chapter 1) In 3006, Lynerius enrolled Hayze into schooling at the Warfang Temple as if he were any other Stormbringer child, much to the objections of other parents. Though Lynerius dropped him off the first day, he would also enlist his squire, Raii, to do this for him. When Raii returned hastily to tell him about Hayze's altercation with Vitreus and the supposed use of his element, Lynerius arrived swiftly to defuse the situation, but the damage had been done. He took Hayze back to his home, and reluctantly punished him. When Vitreus' father, Commander Frossar of the Warfang Guard, arrived to take Hayze away, Lynerius refused and all but snarked him into letting it go. Following this, Lynerius immediately healed the damage he had caused to Hayze, citing his worry for Hayze's wellbeing. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Unified Affiliation Lynerius Commander Lynerius of Stormbringer Lyn/Lyner (by close family and friends) Male (he/him) 77 Year 2939, Third Moon, Day 12 6.1m / 20'0 Electricity (white) Class Ten (Elemental) None Soldier (Knighted) Commander First Division, 1st Regiment Alive Bi Unified Lady Auralis Warfang Warfang Army Clan Stormbringer Appears in Destiny Intertwined (Chapter 1+) A Quiet Night at Camp Last Night Before Deployment Counting the Dead Credits Created by Designed by Owned by DragonOfIceAndFire Abilities ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Element Lynerius is an Elemental - possessing the strongest level of mastery a dragon can have over their element. His electricity pulverizes rock and tears apart organic matter - if a weaker target is hit full-force, it's a coinflip whether or not they die from their hearts stopping, or due to being instantly cooked alive. Lynerius discovered his element at a very early 3 years old, impressive although not the earliest recorded Discovered in his clan. Like many children who discover their element early, it took him many years to attain Controlled mastery, which he achieved at 9 years old. Now older and more serious about his training, he reached Learner at age 12, and Skilled at age 17. While deemed gifted, his mastery was earned through daily training, intending to live up to his expectations as the Stormbringer heir and future soldier - sacrificing his social life for this goal. He achieved Experienced level mastery at 26, a little over a year into his mandatory service. Though a mastery associated with far older dragons, this was not unheard of. However, he soon attained Adept mastery, only 7 years later at age 33, much sooner than projected. Then he reached Potent mastery already at age 38, bringing no doubt to the fact that he was Elemental-bound . Continuing his rapid ascension, he reached Savant at 44, and through teaching from the Elder Guardian of Electricity, he reached Master at age 52, then Elemental at age 61. Being asked what exactly drove him to such power is to Lynerius' great distaste, and he never entertains the question with an answer. Magic As a combatant, Lynerius has never bothered with non-elemental magic, and has long forgotten what easy spells he learned at the temple. Physical In addition to his devastating elemental abilities, Lynerius is a very tall dragon with an athletic build who balances speed and strength in physical combat. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Stormbringer Clan Lady Auralis (Unified) General Lyneris (paternal grandmother, deceased) General Styrmeer (paternal grandfather, deceased) General Tordner (father) Lady Levina (mother) Guardian Tordena (clutch sister) Styrmer (younger brother, deceased) Commander Saarus (younger brother) Commander Lynis (younger sister) Student Thundorn (youngest brother) Student Arateri (youngest sister) General Tormer (uncle) Student Zerus (nephew) Soldier Indra (niece) Student Sorine (niece) Other siblings and extended family. Hayze (former ward) Relationships ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Hayze Though strict, Lynerius appears to care for his ward, given that he paid for schooling where Hayze can be with other kids, as well as protecting him from Frossar. Frossar Lynerius and Frossar were flightmates in their time at the Temple. Due to the conflicts between the Stormbringers (the Army) and the Frostspears (the Guard), Frossar tried to pick a fight day one. Lynerius swiftly put him down, and Frossar has never forgotten that Lynerius has always beat him. Lynerius has never given him much thought, until Frossar began targeting Hayze. Tordner Lynerius has no respect for his father, not even enough to even address him as 'General'. Lynerius does not hide his disdain, or disgust, towards his own sire. Levina Lynerius has a positive relationship to his loving mother. Tordena Tordena is one of the dragons closest to Lynerius, and knows things about him no one else in the realm does. They often banter as siblings and soldiers do. However, for decades after the death of their brother Styrmer, they were known to have been distant. Auralis Auralis is one of many dragonesses that Tordner has imposed on Lynerius for marriage. Though Lynerius still refuses to entertain the idea, Auralis' motherly treatment of Hayze gives him pause. Raii Raii is Lynerius' squire, a position that means Raii spends a lot of time by the revered Commander's side. His duties include assisting Lynerius with putting on and taking off armor, cleaning said armor, running errands, carrying his clan banners, etc. With squires being infamously known to tend to their Commanders' sexual needs, many wonder if Raii fulfills this aspect of his role as well. Neither dignify the question with an answer. Lynerius appears to trust Raii to a degree - enough to entrust him with dropping off and picking up Hayze from school. Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ His design is loosely based off this ancient mock-up of Spyro's electric dragon appearance. His name is based on the Norwegian word for lightning, 'lyn'. His placeholder name was 'Lychnus', which is latin for....... lamp. Changed last minute. His design was also changed last minute, from a more generic pale yellow scale color, black secondary, and white accents. The inside of his mouth is 'element stained' and thus yellow. Behind the scenes, the black markings on his tail half is called his 'pants'. Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire

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  • A Deadly Initiation

    A Deadly Initiation A Deadly Initiation Content Warnings: Featured Characters

  • Isrun

    Chief Isrun is the Matriarch of Clan Frostspear , the leading Ice Clan of Warfang, and the Chief of the Warfang Guard . Isrun is also the mother of Commander Frossar , Captain Skadin , and Master Isolda , as well as the grandmother of Vitreus , Isra , and Frostir , among others. Personality ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Isrun is as cold and ruthless as her element. She's very vocal about her and her clan's disdain for dark dragons, often the tip of the spear when it comes to fearmongering over the Dark Lands. She is also cold towards her children, showing no concern when they are hurt in front of her eyes. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Isrun is the firstborn to the former Matriarch of Frostspear, Froszara, who passed in the year 3003, giving way for Isrun's reign. Before this, Isrun at age 35 was arranged to unify with a dragon of another ice clan, Vitreis . By the time Isrun was 44 they had Unified and their firstborn son, Frossar, had hatched. Isrun had most of her children by Vitreis, except for Isolda and Skadin, who were the (failed) result of a contract breeding in attempt to introduce the Purple Ice variant into Frostspear's main lineage. Vitreis was three decades older than Isrun, but was a rather submissive man. Isrun walked all over him - he was good for making children that she didn't really want but could use , and little else. Vitreis spoiled his own children and 'forgot' the two that weren't his, and he was quiet when Isrun indoctrinated them all to her beliefs. Though Isrun made no attempts at romance, Vitreis was affectionate and she usually welcomed this - even if she was never particularly kind to him. When Vitreis died to disease in 2999 at the age of 136, Isrun was saddened. She hadn't ever felt strongly about him but she had grown used to his presence and affection. When her grandson hatched the next year, in the Year of the Dragon, he had striking similarities to his late grandfather. Isrun decided the child would inherit Vitreis' name, and he was named Vitreus. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Affiliation Isrun Chief Isrun Matriarch/Chief Isrun of Frostspear Female (she/her) 121 Year 2895 5.4m / 17’7 Ice (white) Class Five (Experienced) None Warfang Guard Chief Chief of the Guard Alive Straight Mourning/Unavailable Warfang Warfang Council Warfang Guard Clan Frostspear Appears in Destiny Intertwined (Chapter 2+) Credits Created By Designed By Owned By DragonOfIceAndFire Abilities ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Element Isrun actively followed the training expectations from her clan and the Guard, attaining Skilled at age 39 and Experienced at age 81. Once she reached the rank of Chief she stopped advancing her element, only training enough to maintain her current mastery - as such she will not reach a higher level at her current path. Magic Isrun has long forgotten any magic she may have learned during her Temple education. Physical While average in height for ice dragons, Isrun is very sleek and not physically strong. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Frostspear Clan Chief Froszara (mother, deceased) Commander Glaciar (father, deceased) Captain Vitreis (Unified, deceased) Commander Frossar (firstborn son) Commander Frosun (son) Captain Isrind (son) Master Isolda (daughter) Captain Skadin (son) Captain Viterius (son) Captain Glaciaris (son) Guard Isra (granddaughter) Frosa (granddaughter, deceased) Guard Wintus (grandson) Student Frostir (grandson) Student Vitreus (grandson) Iszari (granddaughter) Glacir (grandson) Runeisis (grandson) Ignicia (bastard granddaughter) Student Stryga (bastard granddaughter) Iskari (niece) Blizira (niece) Other extended family. Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Her name is based on the word 'is' (meaning 'ice') and 'run' (for 'rune'). Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire

  • Skadin

    Skadin is a Frostspear , a younger brother of Frossar and uncle to Vitreus , Frostir , and Isra . He's a Captain in the Warfang Guard. Personality ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Skadin is easily described as grumpy, unapproachable, and unkind. He's mostly disliked, and considered a typical Frostspear - corrupt with a heart of ice. Unlike much of the rest of his family however, Skadin does not disagree with this opinion of himself. He does as his family tells him to - including everything morally corrupt. It doesn't matter if it's something he doesn't want to do - he does as told, and so he knows he's not a good man. Numb to the struggles and pain of others through his family's indoctrination, and the constant exposure to the worst of dragonkind as a city Guard, Skadin spares the last of his honor towards his secret, bastard children - whom he carelessly, accidentally conceived as a younger dragon. Skadin does not believe he cares for them out of any paternal love, but rather guilt - guilt for bringing them into a harsh world where neither parent wanted them, or could have them. Guilt over not being 'selfless' enough to smash their eggs, instead abandoning them at the temple orphanage to become someone else's property, as he did with his second daughter, Stryga . Though he does not involve himself willingly in his children's lives, he pays for their full tuition at the temple, and has even protected Stryga from death - at the hands of his own nephew, no less. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Skadin was born to Isrun , the current Frostspear Matriarch, in her third clutch. His father was a clanless purple ice dragon, contracted to Isrun in a failed attempt to introduce purple ice into the Frostspear family. Skadin was in a clutch of two, with his clutch sister, Isolda , hatching hours before him. Like the rest of his family, Skadin attended the Warfang City temple for his education (2957 - 2975), then joined the Guard immediately out of military training, and has maintained this career since 2976. He was promoted to Captain in 2990. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Affiliation Skadin (sk-ah-dee-n) Captain Skadin of Frostspear Male (he/him) 64 - 65 Year 2951, Sixth Moon, Day 4 5.7m / 18'8 Ice (blue) Class Four (Skilled) Class One (Basic) Guard Captain Sector One, District Six Alive Straight Bachelor Warfang Clan Frostspear Appears in Destiny Intertwined (Chapter 2+) Credits Created by Designed by Owned by DragonOfIceAndFire In 2995, he was confronted with the consequences of his promiscuous exploits; an egg from a dragoness he barely knew. She wanted to be unified, live as a family - he panicked and sent her away in anger. Soon he feared his family discovering what had happened, and sent a written threat to keep her quiet - in part a fear of being disowned, but also fearing that his family would hurt them for his mistake. In 2999, he had repeated his mistake and had another egg by an electric dragoness. She wanted the egg smashed, and though he said he would, he took the egg to the temple orphanage - pretending it wasn't his. In 3002, another dragoness had an egg by him, but did not tell him. Instead she spoke of it to others, and the news reached the Guard, and as such, the Frostspear family. On the command of the (previous) Matriarch, his grandmother, the egg was seized, and Skadin was confronted. To beat the consequences of his actions into him, the egg was smashed before his eyes. With this wake-up call, he stopped his irresponsible and careless actions, fully processing that he had brought lives into the world, and now because of him, one hadn't even been allowed to live. Abilities ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Element With no significant drive to develop his element, Skadin's mastery rose in a crawl until he achieved Skilled in 3009, courtesy only of his family's strict training regiment and private tutors. He is not expected to attain any higher mastery unless he finds a driving force to propel him. As such, he's rather disappointing to Isrun. Magic Skadin retained some basic magic abilities from his time at the temple, if only because of his sister, a Proficient and Master of Magic, refusing to let him forget what little he knows. Physical Like much of his family, Skadin is tall for an ice dragon. He is lean, somewhat athletic. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Frostspear Clan Chief Froszara (maternal grandmother, deceased) Commander Glaciar (maternal grandfather, deceased) Chief Isrun (mother) Captain Warrin (father, contract) Commander Frossar (older half-brother) Commander Frosun (older half-brother) Captain Isrind (older half-brother) Master Isolda (clutch sister) Captain Viterius (younger half-brother) Captain Glaciaris (younger half-brother) Ignicia (illegitimate daughter) Student Stryga (illegitimate daughter) Guard Wintus (nephew) Guard Isra (niece) Frosa (niece, deceased) Student Frostir (nephew) Student Vitreus (nephew) Iszari (niece) Glacir (nephew) Runeisis (nephew) Other siblings and extended family Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Skadin was a planned, minor Chapter 4 character. When Ignicia, a fire dragon bastard from an unknown ice father, was created, Skadin was decided to be her father (due to his concept fitting the role). Soon Stryga was also created, independently, and the relation was offered there as well. Due to his accidental children, Skadin was dragged into a more developed state, with more of a comic presence. Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire

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