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  • Temple School and Studies | Destiny Intertwined

    Temple school and Studies Temple School and Studies Organiz ation The year a hatchling turns 6, they are eligible to start schooling at the Warfang Temples. Their families send an application before the new year, and this is processed by the Temple's Masters who split the new children into groups, flights, of 10 to 15 hatchlings which are headed by a Master of Education, a Flight Master . This master will remain with their flight for all 18 years. When grouping children into individual flights, clutch siblings are grouped together, and existing friend groups may be taken into account. There is a conscious effort to make each flight elementally diverse, and a loose effort to have an equal amount of males and females. No more than a third of the flight may be related, and thus cousins and other family may be divided. Over the years, this division has gone from economically mixed to a clear divide between low-middle class flights, upper-class flights, and clan flights, due to involvement from the latter two. Some flights consists solely of clan/rich-born dragons, whose flight masters are also clan dragons. Other flights have no clan dragons, and are taught by a clanless dragon. Due to clan conflicts and other perceived conflicts of interest, a flight master usually cannot be related to any of their students. Exceptions can be made if a student has unique challenges that a familiar Flight Master can help with, but favoritism can lead to a Flight Master losing their title. History For most of dragon history, formal education has not existed. Dragons were taught their family trade (if any) by relatives growing up, and they themselves would continue that trade and teach it to their children. This is true for dragons that lived in towns and engaged in economic trade, however, many if not most dragons simply built their own homes and hunted and foraged for food, never even touching a coin. Over the millennia as dragon numbers grew and grew, this natural way of living became more difficult as more land had to be purchased and taxed, and prey became scarcer. Dragons were forced into trade to earn coin for their taxed lands if they wanted to have a permanent home, others were pushed into dangerous lands. As towns turned into cities around the 2nd Millennium (Year 1000), economic differences slowly emerged. Some trades were more prestigious than others, and earned more coin. These richer families began to outsource teachings to dragons outside the family. Over the centuries, private tutoring became a trade of its own, and a prestigious one at that. Around the 3rd Millennium, the same time-frame as the introduction of the Clan system, private tutors were teaching children not only the family trade, but other subjects such as history, sciences, and magic. Most dragons remained uneducated, family- or self-taught in their trades, or just taught simple survival. To have an education was a sign of wealth. Educated dragons surrounded themselves with and hired other educated dragons. The class divide grew. With the growing civilization and the rising need for education, the Dragon Temples began an initiative; to make education affordable and widespread. The Temples hired private tutors to teach groups of children instead of only the children of a single family. This allowed the cost per child to lessen significantly, allowing middle-class families to educate their children as well. Many iterations of this system saw the light through the centuries, but eventually settled on a system similar to the present time; groups of ten to fifteen children, a flight , assigned permanently to a tutor, a Dragon Master of Education . Initially this one tutor taught all subjects for about ten years, and the students would continue specific teachings by private tutors at home. For a while, the students taught at the Temples were middle-class, as high-class families still hired private tutors - however, they felt scorned by this new system due to the cultural and spiritual significance of the Temples. It didn't sit right with them to have children lesser than their own be taught in such an important place. As such, most of the wealthy and the clans began to transition to having their children taught in the Temples, but this wasn't enough. The Council families (main four clans, at the time) and their wealthy allies gradually pushed changes into the system. Dragon Masters required more and more education, more experience. The full education cycle became years longer, with flights being taught subjects more and more by experts (other Dragon Masters) as they aged, leading to flight masters spending longer with each flight, and new Masters being on the Temple payroll. The yearly fee for a child's education doubled many times, pushing out the lower-middle class entirely. At present, education at the Temple Academies remains out of reach to those below center middle class, with many middle class children not completing the full education cycle, only some years as far as their family can afford. Yearly fees were slowly driven up and the academies found themselves used as an incentive; dragons serving in the military beyond required years could see their children educated for cheaper. Then, to further incentivize military service, soldiers with over 12 years total service who were killed in battle would have their children's education fees completely waived. Tuition Fees Education at the Temples is not free, and certainly not cheap. Less than 10% of children receive any education at the Temples, and more than 5% struggle to pay the fees despite service benefits. The first five years costs a parent 5,000 coin every year for each child. Years 6 to 14 is 7,500 coin annually, and years 15 to 18 are 10,000 coin each year, to a total of 125,000 coin for the full cycle for a single child. The fee is 15% less for children whose parent is an active soldier/guard (beyond required 2 years service) (106,250 coin) . If a child has two parents who fit this requirement, the fee is 25% less (93,750 coin) . The fee is also 25% less for each parent that has died in service before their tenth year of voluntary service (93,750 or 62,500 coin) . If a parent dies in service after a total 12 years in service, all their children have their schooling fees completely waived. It is not uncommon for families to only educate a single child if that's all they can afford. It is also not uncommon for families to try and educate their child themselves for the first 5-10 years and then apply to have their child start their education late. After the second year, this comes with a flat fee of 10,000 coin on top of the yearly fee, and the child also has to be tested to ensure they can keep up with their flightmates. Due to the extreme fees, a full education cycle remains a sign of high society, and the few children of those who survived wars long enough to earn a free education for their children. Other students tend to end their education prematurely, though even half of an academy education can take them far in the middle class. Curriculum There are 10 studies taught at the temples; Reading & writing, arts, element, flight, magic, battle, history, society, sciences, health. Reading & Writing One of the first things hatchlings learn at the temple is to read and write. This is a skill they must have for their future studies. This subject ends after the first year. Arts Art study is a subject taught from Year One to the end of Year Four, and is more for the enjoyment of young students. They're taught to paint, sculpt, sing, and dance. Element Element study starts immediately as education begins. Flights are split by element and assigned to a Master of Fire/Ice/Electricity/Earth (honorary title not tied to element mastery, but rather the theoretical aspect) or sometimes a Guardian who teaches them about their element and helps them discover and control it. These classes are a mix of grades, often Year Ones to Year Tens, and Year Elevens to Year Eighteens, give or take. The students spend a lot of time helping each other, usually older students assisting younger students. Students are taught the attributes and variants of all (non-dark) elements. Until they discover their own elements, they spend a lot of time watching older students practice theirs. Once discovered, they are trained to control their element. Mastery is often different for each dragon, so dragons may be further grouped based on mastery where the Discovered learn control, the Controlled learn manipulation, and Learners learn advanced manipulation and breath mastery. Most students do not reach Skilled, much less Experienced, so these high-achievers may be grouped together regardless of element. Element training sometimes have sparring between students of the same element mastery, but mostly practice is done with targets and enchanted dummies. Water dragons and wind dragons are grouped together due to their smaller numbers. Flight Flight study starts at Year Three, when children's wings are large enough to at minimum allow gliding. They are taught how to maintain their balance in the air, read and take advantage of wind currents, takeoff and landing, how to optimize their flight and conserve energy. By Year Ten, most students will have mastered flying. At this point, Flight study revolves more around getting even better at flying - flying fast, taking sharp turns, flying through small, magic hoops, etc. Much of this is combined into seasonal cross-flight competitions which many students look forward to. Magic Magic study, unlike Element study, starts by Year Six when most students have discovered their element and are thus capable of other magic. Like Element study, students will be divided and grouped based on their mastery, where those without magic mastery learn to cast their first spell, those with Basic mastery practice perfecting the easiest spells, and Starters learn to cast all easy spells. If any students are Intermediate, they may be taught harder magics. There's no sparring in Magic study, when offensive/defensive magics are taught, targets are used. Magic study is taught by Masters of Magic. Battle Battle study revolves around teaching the student to use their natural weapons (teeth, claws, horns, tails, element, etc.) to defend themselves or others. This study does not begin before Year Five, and even then it's mainly theoretical and observing older students in spars. By Year Seven, students have supervised spars more frequently. These spars may be only between students of a single flight, or between students of two or more parallel flights (flights of the same age). In student-on-student spars, students should never aim to draw blood, but are not punished if this happens, only if they deliberately disregard the rule. Students may yield at any time, and are not obligated to participate in student-on-student spars, but will receive bad marks if they refuse to train using dummies and targets. Battle study is taught by Dragon Masters of Battle, not Flight Masters, but Flight Masters are often the only ones present in spar sessions. History Students learn about history through the whole education cycle. History before Warfang, history of Warfang post-Unification, history of the Zephyr Kingdom and the Ocean Domain, and in the last few years of the education cycle, they learn the history of dark dragons. Much of the history covers the many wars that have taken place over the millennia, including ones still ongoing. Society Students learn early on about the society they live in. They learn about their leaders, laws, their customs, traditions, taboos, trades, they learn about high society and how to behave around dragons of notoriety, they learn about the Ancestors, and so on. Sciences Students learn about sciences early on, in a heavily simplified manner. As they age, they learn more about the complexities of each sub-study to prepare any for possible further study once their time at the school finishes. The study of the sciences is separated into multiple sub-studies; nature (biology), creatures, dragons, earth(geology), stars, numbers (mathematics), and technology. Health Students are taught foraging and hunting, about what's safe and healthy to eat and how to prepare kills and food. They are also taught about medicinal herbs and roots and how to use them, as well as the known types of injuries and illnesses and what can be done to treat them. Magic healing is taught in Magic study. *The Student sigil will be changed in a future update. All Dragon Masters are scholars, but not all scholars are Dragon Masters. A Dragon Master is recognized by the Warfang Council as a top expert, and awarded their title as well as the authority that comes with it. To become a scholar, one must apprentice under senior scholars or Dragon Masters, and this is expensive. Some or much of these fees can be paid by the Warfang Council for dragons who serve an extended period of time in the Army or Guard, or if their choice of study is in demand. Becoming a Dragon Master is typically acquired through a one-on-one apprenticeship under an existing Dragon Master, who will forward a recommendation to the Warfang Council. However, it's not uncommon for any scholar to be recommended, if they're viewed by other scholars as a leading expert. While Dragon Masters are often teachers at temples, teaching is optional. Many Dragon Masters are dedicated to their studies and only take a few, if any, apprentices. Some do an equal amount of studying/research and teaching. Others mostly teach. Becoming a Master of Education is popular—this specialty is uniquely intended for temple teachers. These Masters learn a little bit of everything, then condense and simplify it for children. Due to Flight Masters being so involved in children's lives, frequently to the point of being more present than their parents, Flight Masters often see their flights as their own children, and children see them as family. It's not uncommon for some students to introduce themselves as the children of their Flight Masters if, for whatever reason, they don't want or can't use their parents' names (such as 'Hayze, son of Master Therris'. The inclusion of 'Master' signifies the lack of a blood relation.) When a Master's flight graduates, they start the process over with a new flight, though some may choose to take a year break or more. Becoming a Dragon Master of Education is competitive, and often only those who have had a complete or near-complete education of their own are chosen as apprentices by the Temples. These apprentices will spend many years aiding Flight Masters with their flights while at the same time studying to pass an assessment to determine if they're ready for their own flight. If they are under 50 they may be deemed too young to receive the responsibility of their own flight, and as such may spend a much longer time as an apprentice/assistant. Once they pass their assessment, the Temple Headmaster will send an application to the Warfang Council to have the apprentice recognized as a Dragon Master of Education, which the Council almost always approves. Headmasters Each of the three Temples has a Headmaster— this is a senior Master of Education that has been appointed as the lead Master of their school. All the Flight Masters and Masters at their temples answers to their Headmaster. The Headmaster has no flights of their own, instead they are in charge of ensuring the students are protected and receive quality education. The Headmaster employs and manages (and fires, if needed) the Temple's Masters and slots new students into their flights, as well as overlooking finances, special events, and many other things. New Headmasters are chosen when the old retires or dies. By this point the leaving Headmaster will have a suggestion of current Dragon Masters that can succeed them, and it's up to the Council to select the successor.

  • The Inevitable Celebration

    The Inevitable Celebration The Inevitable Celebration Written by DragonOfIceAndFire and VyseVee At the Celebration for reclaiming the Wetland Abyss, Rhewis attempts to make a move on Imerus- only for Lynerius' electrical storm and Raii to interrupt. > Read Here < Content Warnings: Talk of prior sexual assault Verbal abuse Sexual harassment Heartbreak Featured Characters Lieutenant Imerus Lieutenant Raii Captain Rhewis Commander Lynerius (mentioned) Hayze (mentioned) Guardian Tordena (cameo) Lady Levina (cameo) Lady Flykra (cameo) General Tordner (cameo) Lady Auralis (mentioned) Location(s) Warfang City, Crecent Halls Timeline 3016, Fourth Moon, Day 14 Word Count ~6,900 words Reading Time ~30 minutes Summary (Spoilers ahead!) TBA

  • FAQ | Destiny Intertwined

    Frequently Asked Questions Frequently Asked Questions What programs do you use? For everything writing, I use Scrivener . For 3D I use Blender , and for everything 2D I use the latest version of Photosho p (don't be like me, get Clip Studio or something). What is the writing process for Destiny Intertwined? Since the beginning I've known where the story is leading, and what major plot points occur along the way, including character deaths. However as DI is a long-term project, I leave a lot of room for details and development to be new to me as well, so the excitement stays fresh. While I'll know the context of the next few chapters ahead of time, I write them as the current chapter progresses. While this does lead to some poor planning (such as the very long chapter 2) , I prefer to prioritize my own enjoyment over perfection. This way, I'll never get bored. :) What brushes do you use? Some self-made brushes, plus official PS brushes by Kyle Webster and some from the lazybrushes set by Vesner. How do you make your backgrounds? My inorganic (non-nature) backgrounds are 3D made. I design and build all structures in 3D from the ground up, including textures and material design. I will then render these for comic panels and do paintovers and other effects to try and blend them with the 2D art. Why do you use 3D? I have a strong dislike for drawing geometric/straight edged objects by hand, particularly ones that need perspective. This is also extremely time consuming, which isn't ideal for comic work. On the flip side, I really enjoy 3D modeling. Ultimately, all the work in the comic is still entirely my own, just not all made with the same medium. Can I translate your comic into [language]? I'm not looking to get the comic translated at the moment, but thank yo u! Can I make a character for Destiny Intertwined? Of course, please check out the Character Guide pa ge for guidelines on what is allowed within canon. Do note that this does not guarantee a cameo in the comic, much less a role. What else can I make? Clan submissions will intermittently open for acceptance/rejection in the supporter's server. Other than characters and clans, I ask that you do not invent anything else for DI. That includes animals, plants, spells, elemental techniques, diseases/afflictions, locations, schools, metals/minerals, medicines, myths, curses, etc. While most of these are things I would enjoy seeing people make, I am too swamped with dealing with characters and clans that I would be unable to review other contributions. I'd go insane if I tried. Can my character cameo in you r comic? If your character is not created/adapted for DI, no. I choose cameos from supporters who have made characters for DI with eligible designs and integrated information (see 'characters' page.) I usually also choose based on what makes sense - if I have a scene that takes place in the Temple Sch ool, I'll pick characters who are students in the age group I want/need, so it's not enough to have only a design. Is this project related to DI? Concerning another TLoS oriented project, The Dragon Realms; Neither me nor Destiny Intertwined are related or affiliated with this project, nor is TDR and its creators associated with Destiny Intertwined. While TDR finds its roots in DI and thus some similarities may be noted, TDR has moved into its own as an Art Roleplaying Game and the two are now distinct and separate projects. Creators of both projects have agreed that contributions should be kept separate, in that a character and/or clan may not be present in both projects due to differences and the preferences of the creators. We intend for these two projects to coexist in their own corners of the TLoS fandom.

  • Quiet as a Rat, Ancestors are Nowhere Near

    Quiet as a Rat, Ancestors are Nowhere Near Quiet as a Rat, Ancestors are Nowhere Near Written by Spiralled Fury A group of vengeful family members chase down an estranged mother for a sin unforgiveable. > Read Here < Content Warnings: Child abuse Violence Cussing Description of wounds, character death, murder Featured Characters Caflagro Ioniz Keranor Novatian Luminoc Acoroniz Hashazi Cauziko Lyhkiz Disikaro Incia Arcaries (mentioned) Location(s) Stone-Edge Keep, Northern Mountains (Warfang Mainland) Timeline 2684, late fall Word Count ~13,700 words Reading Time ~1 hour Summary (Spoilers ahead!) Set in a generation before the clan Ensis Fumoveo, the story opens on a vauge scene from the perspective of a hunter, observing the rest of their family in the hunt of another dragon. This hunt has significantly progressed, with the target wounded and bleeding even as it fights for survival. The hunter mentions that this hunt is not for food or trade, but rather for the hunt alone. The daughter of the current head of the family, Caflagro, is returning home with her brother, Ioniz. She and Ioniz meet up with their younger sibling, Keranor, before delivering the day's early prey to their aunt. Keranor and Ioniz fly off to the lake together, while Caflagro and the aunt - Hashazi - head to the training grounds to locate one of the younger cousins. There, Caflagro notices that one of the younger dragons training is injured, and orders a spar to stop. Caflagro and the mother of the young dragon - Novatian - get into a disagreement about the dragon continuing to train before Hashazi interrupts. Caflagro discovers that Disikaro (the dragon in question) has been hurt badly enough to damage his arm. Hashazi agrees to talk to Acoroniz, the head of the family, about the incident while Caflagro leads Disikaro and Incia (his sister) into the Keep for some care. A few hours later, Caflagro overhears Novatian and her children arguing again, but this time she observes Novatian attacking both of them. One of the hits knocks Disikaro unconscious, and Caflagro attacks her in response. The two argue about Novatian being able to discipline her children, while Caflagro states that she had gone way too far as she defends the two. Ioniz comes to Caflagro's defense while she examines Disikaro, discovering that his neck is broken. Acoroniz arrives, which prompts Novatian to argue that she was simply teaching her children before Caflagro interrupts that Disikaro's neck is broken. Another two members of the family arrive, one (Cauziko) doing her best to give medical care to Disikaro while the rest of the family prevents Novatian from fleeing. Upon recognizing that their family cannot heal or save this damage, Caflagro sends Keranor with a stabilized Disikaro to Northkeep, where he may have a chance. After Keranor has been sent, Acoroniz sentences Novatian to be banished to the woods, alone, where she will surely be hunted by some beast. After her exit however, Acoroniz gives an order that the family will be hunting her down, and informs their children that they do not need to partake in this. Caflagro and Ioniz agree to do it, and take off with the family for the hunt. The family chases Novatian down and circles her in a clearing of the woods, attacking her in loose coordination. She calls them cowards and demands they come and face her properly, only for her brother, Luminoc, to emerge. They have a short conversation wherein she asks him to take care of her children, before the entire family pounces on her. Luminoc is the one who lands the killing blow, before howling for the loss of his sister and matched. The family returns to the Keep, exhausted, and Acoroniz gives orders for the following day. In this conversation, they remind Caflagro and Ioniz that this is something that is not done and not spoken. They inform Caflagro that she will command the Keep the next day as hunt leader, and Caflagro goes to rest.

  • Northwind

    A dragon clan within the universe of Destiny Intertwined. Northwind is a recent, small clan consisting of the relatives of Elder Guardian Nivalis. History ⸻⸻⸻⸻⸻ Northwind was founded in 2956 by Nivalis upon his achievement of Guardianhood. While Nivalis did not have his own children nor could have, he claimed his right to clanhood for the benefit of his siblings and their descendants. Clan Trait ⸻⸻⸻⸻⸻ Northwind is recognized by several features. They are largely a monochrome greyscale or a desaturated blue, and have stripe and 'snowfall' markings. Their most recognizeable trait is how a small part of their body is much darker than the rest. This can either be the head or tail tip, or the paws and top of the wing. This darkening can be gradual or a hard cut-off like that of the founder, Nivalis. Markings that follow the rest of the body will still be visible beneath the darkening. Northwind dragons are thus said to have a 'permanent shadow' on parts of their bodies. Sometimes brighter markings will poke through the shadow as if they glow. Some members lack the 'shadow' due to the clan not being selective based on trait. Elements ⸻⸻⸻⸻⸻ Northwind is primarily ice, but one fourth of its members are wind due to a wind dragon unifying with the Patriarch. The variants in Northwind are white and blue ice, and grey and tinted (blue) wind. There are no other current element impurities. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Northwind Warfang Cold greys and white Swirls of ice and wind in clan colors, displaying clan trait of darker parts on the body Ice, some Wind Guard, diverse Warfang City Commander Rimeius Sanctus Elder Guardian Nivalis Year 2956 34 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire No/Maybe* Owned by Open for Characters? *New character openings only available when current character owners open slots for their character's children. Character information and design must be approved and may be subject to corrections. Character may be declined. Trade ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Much of Northwind follows the path of Nivalis, who was a Guard before becoming a Guardian. During obligatory service, members will aim for selection into the Guard, and due to their clanhood and association to Nivalis, most pass selection. A few members choose the Army instead, mostly descendants of the brother that remained in the Army. Half the clan remain in the Guard, while others seek different careers after mandatory service. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Northwind accepts both romantic and contract unions/reproduction, but encourages a limit to ice and wind, with emphasis on ice. They also seek to not introduce further variants into their bloodline. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Elder Guardian Nivalis (Founder) Commander Rimeius (Patriarch, eldest sibling of Nivalis) Commander Nohrus ( brother of Nivalis) Captain ??? (sister of Nivalis) Captain Sanctus (son of Rimeius, Heir) Guard Crivaliger (son of Rimeius) Captain Soleis (son of Rimeius) Icenis (daughter of Nohrus) Polaris (daughter of Nohrus) Soldier Auroris (child of Nohrus) Student Hoaris (son of Nohrus) Arcturus (son of Sanctus) Ismorta (daughter of Sanctus) Venya (daughter of Crivaliger) Arcalis (daughter of Icenis) Orion (child of Polaris) And other extended family Page Written by DragonOfIceAndFire

  • Sunstorm

    A dragon clan within the universe of Destiny Intertwined. Sunstorm is a mixed electric/fire clan of primarily jewelers and scholars. They are based in Agni Flats, where they forge the finest jewelry for the richest dragons. History ⸻⸻⸻⸻⸻ In 2912, Master Plasmatir's family was recognized for their wealth - a result of their beautiful, high quality crafts - and their studies, and he was awarded the honor of founding a clan. Clan Trait ⸻⸻⸻⸻⸻ Sunstorms are recognized by their face markings, which are reminiscient of their banner. From between their eyes, markings stretch out in four to eight tendrils, trailing up their horns in electric or fire-like patterns depending on the dragon's element. This marking appears on the dragon's egg. Sunstorms display almost exclusively orange and yellow colors, with rare splashes of other tertiary colors. They have a few members that bear the face marking, but are blue instead the standard coloration. Elements ⸻⸻⸻⸻⸻ Sunstorm has 23 electric dragons, and 21 fire dragons. Their variants are yellow and pale/white electricity, and orange and yellow fire. A few members are of blue electricity/fire. Sunstorm lacks significant ice impurity to possess red fire, and neither do they possess red, purple, or green electricity. Trade ⸻⸻⸻⸻⸻ Sunstorm is very well known for their jewelry forged in the hottest corners of Agni Flats, where they use only the purest and rarest of metals and gemstones. Both fire and electricity come together to uniquely shape the metals for the best result, with secrets only Sunstorm knows. Sunstorm only makes small Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Sunstorm Warfang Stormbringer Near-black red, dark and bright orange, gold, light yellow A blazing sun with tendrils of electricity displaying clan colors Electricity, fire Jewelers, Scholars Agni Flats Master Solestir Undecided Master Plasmatir Year 2912 44 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire Yes* Owned by Open for Characters? *character information and design must be approved and may be subject to corrections. pieces such as rings for tails or horns, as well as limb/neck bracelets and fine cape collars. They do not make heavy cape collars or ceremonial armor. Many of the artisans study and perfect their craft to the point of being granted a title of Mastery, making them a Master of Metallurgy/Metalcraft. Not every child of the clan chooses the continue the family trade, at which point Sunstorm formally removes them as a member of the clan, even if family connections persist. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Sunstorm allows romantic unions if their member's partner is fire or electric and without other element impurities, but they usually resort to contracts. Children without the clan traits are yielded to the other party if possible, otherwise (and in the case of contract unions) only children with the clan traits are considered clan members. There are about a dozen dragons in the family, children or otherwise, that are not considered part of the clan - not an uncommon practice in clans. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Master Solestir (Patriarch) Ilisia (daughter of Solestir) And other extended family Gallery ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Ilisia, daughter of the clan Patriarch, a prime example of a Sunstorm and their identifying face markings. Page Written by DragonOfIceAndFire

  • Quaker

    Quaker dropped off Quarris at the first day of school, and discussed Commander Lynerius and his dark dragon ward, Hayze , with some other parents. He revealed that the Commander had rescued a dark dragon from the Dark Lands years prior. Quaker is Unified with another soldier, Tecton , and the two had children trough the aid of a surrogate mother, a dragon they had a close friendship with. Although Quaker and Tecton are both frequently deployed, they give their best efforts to make it up to their children when home. Both love their children dearly, and their parenting reflects in the kindness of Quarris and his baby sister, Tectonia. Family ⸺⸺⸺⸺⸺⸺⸺⸺ Lieutenant Tecton (Unified) Student Quarris (son) Tectonia (daughter) Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Partner Affiliation Quaker Lieutenant Quaker Male (he/him) 60 Year 2956 5.5m / 18'1 Earth (green) Class Four (Skilled) None Soldier Lieutenant Fourth Division, 41st Regiment Alive Gay Unified Tecton Warfang Clanless Appears in Destiny Intertwined (Chapter 1) Credits Created by Designed by Owned by DragonOfIceAndFire Page written by DragonOfIceAndFire

  • Earthwood

    A dragon clan within the universe of Destiny Intertwined. Earthwood is the leading earth clan, one of the leading five clans in Warfang. Earthwood founded the independent Templars, who guard the temples with their lives. They are the eldest leading clan. History ⸻⸻⸻⸻⸻ When the founder of Earthwood, Tierra, achieved the rank of Chief in 2452, she was eligible to found a clan. Her family were commonly in the patrols dedicated to temple protection, however, she knew this system was flawed. The Guard had too many other duties and regulations making it difficult to defend the temples, so, with her newfound powers, Tierra founded a new order; the Order of Templars. The Templars have only one duty; defend the temples. They are independent from the military, taking no orders from Generals or Chiefs alike, but take their orders from an independent chain of command with Guardians at the very top. Templars choose their recruits from the Army (rarely the Guard), always ensuring their recruits are the best, to protect the irreplaceable Guardians and aid them in the defense of the population's eggs. Since the introduction of Templars, temple safety has drastically increased. This led to Earthwood overtaking the previous leading earth clan in 2606. Earthwood consists of Templars, soldiers, and guards, with some scholars. Clan Trait ⸻⸻⸻⸻⸻ Earthwood is identified by their earthy brown scales and striking nature-colored accents, as well as their branched, antler-like horns. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Earthwood Warfang Dark brown, cold greens Symmetrical tree displaying clan colors Earth Army, Templars Warfang City General Wysta (Matriarch) Templar Senuna Chief Tierra (deceased) Year 2452 355 Appears in Destiny Intertwined (Chapter 1+) Out of Universe DragonOfIceAndFire No/Invitation only Owned by Open for characters? Clan Elements ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Earthwood is almost exclusively Earth. Though they do not forbid taking non-earth partners, the vast majority of the family subscribes to the idea of elemental purity and as such, remain almost pure Earth. Earthwood has primarily green/cold green earths, with some browns, greys, and a few multicolored breaths. Trade ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Earthwood prides themselves as the clan creating the highly respectable Order of Templars. Every Earthwood is expected to meet the standards of the Templars, and to strive to become one. As such, Earthwood dragons will serve in the army well beyond the required service time, until they're eligible to become Templars. Earthwoods that cannot become Templars due to physical, elemental, or psychological reasons may stay in the army or pursue different careers, such as Scholar or Justice. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Earthwood has less focus on reproduction contracts than their peers, allowing their members to take mates and have children through them. Rarely, Earthwood will forbid unions if the Earthwood counterpart is undesirable. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ General Wysta (Matriarch) Commander Arborus (unified of Wysta) Templar Senuna (granddaughter of Wysta, Heir) Soldier Feuilla (granddaughter of Wysta) Soldier Sylvie (granddaughter of Wysta) Guardian Avalis (second cousin once removed of Wysta) Master Therris (unified of Avalis) Therris and Avalis' three children And other extended family Page written by DragonOfIceAndFire

  • Aeris

    Aeris is an orphan from Paradise Bay, the western end of Warfang Mainland. She lives with her friends, Isa and Terra , in the home of the latter's ill mother. Aeris is a dragon of few words - none, actually - with surprising level-headedness for her age, and a gifted ability with her element of wind. In 3016, Isa convinced Aeris and Terra to fly across the east sea to the Dark Lands. Proving himself overconfident in planning and navigating, the three become lost in a storm and nearly perish. They find land which they promptly pass out on, only to wake up surrounded by dark dragons. While Isa tries to lie and trick the dark dragons into letting them go, Aeris comforts a frightened Terra. The dark dragons - deducting the children were neither spies nor ones Warfang would miss - decide to let them go free, flying them back to Warfang. Family ⸺⸺⸺⸺⸺⸺⸺⸺ Unknown Lineage. Profile Name Formal Name Gender Age Born Element Element Mastery Magic Mastery Status Affiliation Aeris Aeris, daughter of Paradise Bay Feminine (she/her) 13 Year 3003 Wind Class Three (Learner) None Alive Warfang Clanless Appears in Venture to the Dark Lands Credits Created by Designed by Owned by DragonOfIceAndFire Page written by DragonOfIceAndFire

  • Better Off Dead

    Better Off Dead Better Off Dead Written by Clovemarinus Investigator Hallius, after suffering a bout of amnesia, seeks out his clanmates in hopes of sorting out his memory. > Read Here < Content Warnings: Minor blood Encouragement of suicide Suicidal ideation Featured Characters Hallius Kousetsus Location(s) Warfang City, Glacehelm Estate Timeline 3016 Word Count ~2,700 words Reading Time ~10 minutes

  • Be Useful

    Be Useful Be Useful Written by DragonOfIceAndFire and VanilleSucre After an offer from Clan Glacehelm, Chief Isrun has decided that her son, Captain Skadin, is to be unified. > Read Here < Content Warnings: Intentional and unintentional misgendering Arranged marriage Age gap Emotional abuse Featured Characters Captain Skadin Hivere Chief Isrun Guard Glaciaris Glaconis Froida Location(s) Warfang City Timeline 3016, Fifth Moon Word Count 7260 words Reading Time ~30 minutes Summary (Spoilers ahead!) To be added.

  • Iron Crown

    A dragon clan within the universe of Destiny Intertwined. Iron Crown is a recent, small-family clan consisting of the relatives of Elder Guardian Arcadier. History ⸻⸻⸻⸻⸻ Iron Crown was founded in 2935 by Arcadier upon her achievement of Guardianhood. While not interested in clanhood herself, Arcadier founded the clan simply to elevate her daughter's future family and ensure their wellbeing. Clan Trait ⸻⸻⸻⸻⸻ While the clan does not select traits, they are known for their crown of horns, a trait they share with Guardian Arcadier - the clan's namesake. They mainly have near-black horns and plates. Elements ⸻⸻⸻⸻⸻ While primarily Electric, Iron Crown has some Earth, Fire, and Water members. Their variants are standard and blue electricity, grey earth, yellow fire, and light/dark blue water. Trade ⸻⸻⸻⸻⸻ While Iron Crown members serve in the Army or Guard for their required service and some even stay, Iron Crown lives comfortably by Guardian Arcadier's coin - as she insists not to have much use of it herself. All the children are put through Temple education, and many still choose to work despite not needing to. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Iron Crown Warfang Gold, black, dark grey Crown of horns and electrified eyes displaying clan colors Electricity, diverse Diverse Warfang City Master Amareis Undecided Elder Guardian Arcadier Year 2935 12 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire Closed* Owned by Open for Characters? *All slots taken. Potential future slots depend on current character owners giving children to their characters that can be owned by new people. Invitation only. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Iron Crown does not engage in contracts, neither offering nor accepting contracts from other clans. They engage only in romantic Unions, and every egg is kept. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Elder Guardian Arcadier (Founder) Master Amareis (Matriarch, daughter of Arcadier) Captain Kolus (child of Amareis) Lieutenant Aragonite (child of Amareis) Vihrea (daughter of Amareis) Suosis (daughter of Amareis) Arcenas (child of Amareis) Streamier (child of Vihrea) Unnamed (child of Vihrea) Student Amethystine (daughter of Aragonite) Fulgera (daughter of Kolus) Student Levinnius (son of Suosis) Page Written by DragonOfIceAndFire

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