151 items found for ""
- Wintus
Wintus is the first cousin of Vitreus , and the same age as Isra . The two were seen at each other's side in 3006 when Vitreus attacked Hayze . Wintus cheered for his little cousin, but was soon seen cowering in the presence of Commander Lynerius . Family ⸺⸺⸺⸺⸺⸺⸺⸺ The Frostspear Clan Chief Froszara (great grandmother, deceased) Commander Glaciarus (great grandfather, deceased) Chief Isrun (grandmother) Captain Vitreis (grantfather, deceased) Captain Isrind (father) Unnamed mother Unnamed sister Commander Frossar (uncle) Commander Frosun (uncle) Captain Iskald (uncle) Master Isolda (aunt) Captain Skadin (uncle) Captain Viterius (uncle) Captain Glaciaris (uncle) Guard Isra (first cousin) Frosa (first cousin deceased) Student Frostir (first cousin) Student Vitreus (first cousin) Iszari (first cousin) Glacir (first cousin) Runeisis (first cousin) Ignicia (bastard first cousin) Stryga (bastard first cousin) More extended family. Trivia ⸺⸺⸺⸺⸺⸺⸺⸺ Wintus is only a Learner, so his element stained mouth is an error. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Affiliation Wintus Guard Wintus Male (he/him ) 34 Year 2982 5.1m / 16'9 Ice (blue) Class Three (Learner) None Warfang Guard Guard Sector One, District Four Alive Straight Single Warfang Clan Frostspear Appears in Destiny Intertwined (Chapter 1) Credits Created by Designed by Owned by DragonOfIceAndFire His frost trait is incorrect. His colors are darkening instead of brightening. As such, Frostspear will not recognize any eventual children of his as part of the clan. Page written by DragonOfIceAndFire
- Astras
Astras is the single mother of Cerau . She was present at the start of Cerau's schooling, recognizing Commander Lynerius and his dark dragon ward . She expressed concern about Hayze attending the Temple alongside her and the other parents' children, referring to Hayze as a 'thing'. Astras is a poor servant to her wealthy mother, Lady Ceris , who pays for Cerau's education. Ceris works her daughter to the bone, leaving her with almost no time for her son. This impacts Astras significantly, as she loves her son and wants to be there as he grows up. Despite paying for Cerau's education, Ceris refuses to cover any of Astras' other costs such as their home, food, and caretakers, forcing her to spend every coin she earns as soon as she earns it. Family ⸺⸺⸺⸺⸺⸺⸺⸺ Lady Ceris (mother ) Cerau (son) Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Status Orientation Social Status Affiliation Astras Servant Astras Female (she/her) 57 Year 2959 5.2m / 17'1 Electricity (green) Class Two (Controlled) None Servant Alive Unknown Single Warfang Clanless Appears in Destiny Intertwined (Chapter 1) Credits Created by Designed by Owned by DragonOfIceAndFire Page written by DragonOfIceAndFire
- 0 | Troubleshooting
Profile Appears in Credits Created by Designed by Owned by
- Skyblaze
Skyblaze is a mixed fire/wind clan of healers and attendants. They are based in Warfang City, and are renowned for their healing capabilities and care. History ⸻⸻⸻⸻⸻ In 2899 Master Healer Sierrus, upon being awarded the title of Master of Healing, was also given the honor of founding a clan due to his family's very favorable reputation as excellent healers. His clan has since been a go-to for injured and ill clan/high-society dragons. Clan Trait ⸻⸻⸻⸻⸻ Skyblaze is recognized by their pastel sky-colored scales and complimentary, warm markings. This is present on both its fire members, and its wind members. The fire dragons of Skyblaze always have their markings representing their element's color, with their clan trait being merely their unique quality. For their wind members, their main scale color is their element's color, with their warm markings sometimes presenting in Saturated wind. Skyblaze dragons also have smooth, upwards curved horns and frills/spikes. Elements ⸻⸻⸻⸻⸻ Skyblaze has 31 fire dragons and 13 wind dragons, as their lineage is biased towards fire. Their fire variants are Orange and Yellow, and their wind variants are Grey, and some Saturated. Trade ⸻⸻⸻⸻⸻ Skyblaze specializes in healing. Most of its members will have a decent grasp of the magic, even if this isn't their main trade. About half of Skyblaze are career healers, while the other half are attendants - working as assistants to the Council, Guardians, Temple Masters, Judges, and Ministers. Information Name Allegiance Colors Banner Element Trade Location Leader Heir Founder Founding Year Living Members Skyblaze Warfang Golden Flare Sky-blue, orange, yellow Dancing orange flames on a blue sky Fire, wind Healers, attendants Warfang City Master Healer Siroccia Healer Sizarra Master Healer Sierrus Year 2899 44 Appears in Destiny Intertwined (Chapter 2) Out of Universe DragonOfIceAndFire Yes* Owned by Open for Characters? *character information and design must be approved and may be subject to corrections. Reproduction and Eggs ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Skyblaze engages almost exclusively in contracts, seeking out fire or wind dragons with aptitude for healing and non-elemental magic. Most eggs produced by the clan have the clan trait, and they gladly keep all fire and wind eggs. On the small odds of wind breaking into its roots, electricity and earth, Skyblaze generally tries to push these on the other party if they can. If the other party refuses to take them, Skyblaze will reluctantly keep these children but not recognize them as clan members. They will be raised more akin to clan servants. Notable Members ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ Master Healer Siroccia (matriarch) Healer Sizarra (heir) Page Written by DragonOfIceAndFire
- She's Gone Away
She's Gone Away She's Gone Away Written by SubmergedHymn An short experimentally written tale about how badly Lirife took Firra's disappearance. With his only link to normalcy gone, Lirife has but one option to fall back to. > Read Here < Content Warnings: Gratuitous violence Religious extremism Featured Characters Lirife Firra (mentioned) Location(s) Unknown Timeline 2997 Word Count ~800 words Reading Time ~4 minutes Summary (Spoilers ahead!) The tale follows Lirife's mind at its bare. Where nothing has definition, shape or reason. As Lirife looks upon the endless casualty reports hoping to find Firra well, he finds that she has been declared as 'missing in action'. Lirife immediately assumes she died, and runs away to avoid his emotions overflowing. He breaks down, and assumes that he failed her, and that he wasn't good enough against the darkness, that due to her kindness, she died, while Lirife could have averted it. He steels himself in the resolve of slaughtering dark dragons as revenge. In battle, his savagery takes to new heights. He has to be forced off of the eviscerated remains of a dark dragon. And as he lays back into the night, he understands that he must protect against evil and darkness, by embracing his calling as Warmaster Lirife.
- Styrmer
Styrmer was the younger brother of Lynerius and Tordena , the youngest son of Tordner and Levina . History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Styrmer was born in 2944, a single egg in his parents' second clutch. Already at age 4, he was confirmed to have a mental affliction, something poorly understood by dragon society. He was quiet, would not look in anyone's eyes, never smiled, did not respond to his name nor was considered attentive. Upsetting things sent him into 'monumental overreactions'. Once older, he struggled immensely with social etiquette, understanding and explaining his own feelings, and making friends. Others called him dull-minded, stupid, and other worse descriptors. After less than a year in the Warfang Temple, he was pulled out and given private tutoring. Once he reached age 24, he was called in for mandatory service despite his challenges. His mother wanted him exempt, but his father and the Stormbringer matriarch refused. Before Styrmer's required service was up, he was killed on deployment. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Stormbringer Clan General Lyneris (paternal grandmother, deceased) General Styrmeer (paternal grandfather, deceased) General Tordner (father) Lady Levina (mother) Commander Lynerius (older brother) Guardian Tordena (older sister) Commander Saarus (younger brother) Commander Lynis (younger sister) Student Thundorn (youngest brother) Student Arateri (youngest sister) General Tormer (uncle) Student Zerus (nephew) Soldier Indra (niece) Student Sorine (niece) Other siblings and extended family. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Rank Assignment Status Orientation Social Status Affiliation Styrmer Styrmer of Stormbringer Male (he/him) 26 (at death) Year 2944, Second Moon, Day 41 4.8m / 15'9 (at death) Electricity (yellow) Class One (Discovered) Class One (Basic) Soldier Soldier Unknown Deceased (killed in service) Unknown Unavailable Warfang Clan Stormbringer Clan Surgestrom Appears in Destiny Intertwined (Chapter 2) (Mentioned) Credits Created by Designed by Owned by DragonOfIceAndFire Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire
- Frostir
Frostir is the eldest brother of Vitreus , a deranged dragon that enjoys tormenting others. Personality ⸺⸺⸺⸺⸺⸺⸺⸺⸺ A 'quintessential' Frostspear—a bully, a torturer, and allegedly a killer, Frostir uses his clan status to be above the law and get away with all he does... even murder. Frostir has no empathy, he takes pleasure in inflicting suffering. He refuses to be a follower, always the leader of his 'friend' group. He cares not for the wellbeing of those around him—once they lose their use or he becomes bored with them, he leaves them behind, even those he has been 'romantically' inclined with. This is not to say that Frostir treats everyone horribly. On the contrary, when faced with someone senior and/or superior to him, or someone he wants to have at his side, Frostir will be charming and polite. To most of high society, he is viewed favorably through his carefully crafted reputation, as a mature, intelligent, elemental prodigy. Those 'lesser' than him, however, he will treat more cruelly if he can get away with it. If he knows he cannot retaliate without consequence, Frostir will virtually always be impossible to rile up. Though proud, his anger at any slight or insult will not be made known in the moment. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Frostir is the firstborn son of Frossar , his father's third child. Like all his siblings, Frostir came from a contracted reproduction. He was the only egg in his clutch. He was a skittish, frightened hatchling that bit and scratched caretakers whenever they got a hold of him. He was described as a feral child. This was quietly attributed to the fact that his egg had never been spoken to, so there was no familiar voice to trust upon his hatching... and neither did his father try to bond with him in his first moments, in fact, Frossar seemed intent to do the opposite. Frostir's feral nature also had him greet other hatchlings not with play, but with attack—he was extremely resource competitive and would chase other hatchlings away from food, toys, and territory. Caretakers would eventually resort to corporeal punishment to make him behave, to slow success. When he discovered his element alarmingly early at age 2, he was given an outlet for his wild emotions in form of training, which he seemed to enjoy and was something he did as much as he could. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Grade Flight Status Orientation Social Status Partner Affiliation Frostir Frostir, son of Frossar Male (he/him) 21 - 22 Year 2994, Sixth Moon, Day 29 4.2m / 13’9 Ice (white) Class Five (Experienced) None Student Year Seventeen Master Wyntar's Flight Alive Loosely Straight Taken (not exclusive) Anion Warfang Clan Frostspear Appears in Destiny Intertwined (Chapter 2+) The Frostspear Incident A Deadly Initiation An Unfortunate Betrothal Credits Created by Designed by Owned by DragonOfIceAndFire Other children had learned to avoid Frostir, and to Frostir this was unfulfilling. Unable to lead a positive social interaction, he resorted to starting fights—and if he could not start a fight, he would simply hurt his targets. Bringing them to tears was thrilling for Frostir, who otherwise was not met with such strong emotion. Frostir was largely non-verbal until the age of 6, only speaking a few words when he was forced to. He started speaking more into his first Flight year. By this point he was already Controlled in element, and used this to assert his 'dominance' over his flightmates. It was here that he realized how much he liked being submitted to, especially by strangers—he could control others simply by being stronger. By age 8 it was already clear that Frostir enjoyed inflicting pain and fear—it made him feel powerful and in control, a feeling he desperately sought. He would target younger, clanless students to bully and assault. This would get him in trouble, as not every clanless was fair game—many hailed from families associated with Frostspear itself, and he was punished by his family. Over the years Frostir quickly learned other ways to get what he wanted—especially towards adults he could not intimidate. He developed a charming demeanor and found he had a talent for reading others, and in this he was able to discern who he could hurt, and who he could not. He willingly spent a lot of time in formal events with his family, so he could observe their interactions with other clans and persons of interest. He learned much about high society, about other clans and the world, and even picked up an adult manner of speaking. As he got older, he experimented with new ways to hurt others. Emotional abuse, manipulation, blackmail, sexual abuse. And he grew interested in the idea of killing another dragon, as he found killing animals quite boring. He wanted to know what it felt like. When Frostir was 12, he accomplished this. It had not been carefully planned out—he was presented with a chance, and simply took it. The victim was a clanless, 9-year old girl from a poor family. While he got away from the scene of the crime without being seen, he was caught quite literally red-handed by a Guard. His family was summoned, and Frostir was forced by his father and grandmother to admit to what he had done. He cried profusely and insisted it had been an accident, and that he was scared and sorry. Frostspear moved to hide the murder but the body had already been found by civilians and reported, so the best they could do was remove all evidence, sabotage the investigation, and have the case declared a dead end by the Guard. This was met with protests from the grieving family, who began their own investigation. They uncovered the fact that their daughter was last seen with Frostir, and confronted Frostspear. The clan, however, was angered at the implication, and threatened the family into silence. They compensated them with coin to further encourage the secret, and soon the family moved out of the city. Only the inner circle of Frostspear and the victim's family know that this went down, although there are whispers contained within the Frostspear clan that Frostir is a killer. Abilities ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Element Frostir learned his element at an extremely early 2 years old, the youngest among Frossar's children by far, and among the youngest in clan history. Despite his age, Frostir is already Experienced in his element, having reached this mastery at the alarmingly early age of 19 - seven years sooner than Lynerius, who would go on to reach Elemental. In fact, Frostir has attained all his masteries sooner than Warfang's renowned Elemental - earning Controlled at 5, Learner at 9, and Skilled at 13. This is to such unusual, almost unheard of levels that he is suspected to be Elemental-bound himself, though he will not be assessed until he reaches Adept. Frostir's ascension is entirely unobstructed - he possesses a clear, 'logical' mind unhampered by fears, anxiety, sadness, anger, or self doubt. Nothing distracts him from his goal, he does not love nor care for any but himself, seeking strength to fulfill his insatiable thirst for power and control. This is not lost on those close to him, who know his creeping strength is indicative of his malice. Magic Frostir has no interest in non-elemental magic, and has never been able to cast even the slightest magic. Physical Frostir is projected to become a particularly tall ice dragon, if not the tallest among his family. He has an athletic but not overly muscular build. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Frostspear Clan Student Islyn (betrothed) Chief Froszara (paternal great grandmother, deceased) Commander Glaciar (paternal great grandfather, deceased) Chief Isrun (paternal grandmother) Captain Vitreis (paternal grandfather, deceased) Commander Frossar (father) ??? (mother) Commander Frosun (paternal uncle) Captain Isrind (paternal uncle) Master Isolda (paternal aunt) Captain Skadin (paternal uncle) Captain Viterius (paternal uncle) Captain Glaciaris (paternal uncle) Guard Isra (eldest sister) Frosa (sister, deceased) Student Vitreus (younger brother) Iszari (younger sister) Glacir (younger brother) Runeisis (younger brother) Ignicia (bastard first cousin) Student Stryga (bastard first cousin) Other extended family Relationships ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Frossar Frossar is not much involved in his children's lives, and this suits Frostir fine. He doesn't like his father, but pretends to just to manipulate him. It works, as Frossar has admitted Frostir would be his heir should he himself inherit the clan. Frossar is unaware just how lost his son really is. Vitreus Frostir loves to torment Vitreus and their other siblings - finding it to be an easy power trip. He will frequently physically assault them, and has nearly drowned Vitreus on more than one occasion. Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ The name 'Frostir' is based on the word 'frost' combined with a masculine suffix. Frostir is named after his father, Frossar, who was named after his grandmother. Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire, edited by Darkanioid1997
- Single-Minded: Stubborn Child
Single-Minded: Stubborn Child Single-Minded: Stubborn Child Written by Raviclar Gelidius returns home after a long day of to find his son Celsius has forgotten something important. He spends the better part of the early evening trying to convince him to not ignore his own health. > Read Here < Content Warnings: None Featured Characters Celsius Gelidius Oxalis (mentioned) Scyllis (mentioned) Infernus (mentioned) Location(s) Warfang City, District 13 Timeline Year 3012, 1st Moon, Day 15th Word Count ~4,400 words Reading Time ~17 minutes Summary (Spoilers ahead!) Gelidius returns home and finds that Celsius is home as well. He counts the food in the kitchen and finds that none of it has been eaten. He is annoyed that Celsius keeps ignoring basic things and drags him down stairs to eat. They argue a bit and eventually discuss Celsius' day. When they are done eating, Celsius tries to go back to studying while Gelidius thinks he should go to sleep. They argue again as Gelidius stays in his room. Eventually they both fall asleep. Gelidius wakes up the next day and decides to be late for work to make sure Celsius gets enough sleep.
- Timeline | Destiny Intertwined
Top Timeline Timeline Timeline Prehistory Dragons formed societies based on element. Fire dragons lived in the Agni Flats, electric dragons in Concurrent Skies, earth dragons in the Shrouded Reach, and ice dragons in the now-Abandoned Arctic. As they expanded, they began to fight over the vast and fertile lands of War Fang. The First Millenium Year 0 The Unification. The Four Elementals of each element ceased the fighting and called for peace. Warfang is founded, and the Guardians created. First Year of the Dragon. Year 422 Non-Elemental magic is discovered, i nitial reactions are negative. The discoverer learns the ability to magically heal without gems, turning much of the public's fear into awe and wonder, though questions arise over the implications of dragons harnessing what is believed to be the power of the Ancestors. The Elder Guardians seize the discoverer's research. Year 679 Current Elder Guardians are interested in non-elemental magic, and begin a search for someone able to use the discoverer's notes. They locate one, who expands on the notes and teaches them to others. Only Healing and Levitation magic is known. The Second Millenium Year 1284 The first wind dragon is born. Wind eggs begin to appear in electric/earth clutches at a rate of 1 in 100 eggs. Year 1325 Non-elemental magic has been greatly improved over the centuries. Public opinion is positive. Healing is able to repair many, even severe injuries. Levitation has advanced, and Access Magic, Barrier Magic, and Light Magic have been created since 679. Year 1626 The first water dragon is born. Water eggs begin to appear in fire/ice clutches at a rate of 1 in 100 eggs. Year 1788 Strike Magic, Restraining Magic, Magic Depletion, Spirit-Body Alignment and Heritage Substitution Magic has been created since 1325. Year 1907 Embericus , a fire dragon, perverts his element with magic, creating the first artificial element, shadow . Other dragons flock to him, and are corrupted as well. Their offspring are natural-born shadow dragons. The Third Millenium Year 2040 Monsena , an earth dragon, and Fulgesis , an electric dragon, create another two elements, poison and fear , respectively. Together they corrupted the willing into their followers, who then helped them corrupt others against their will. Year 2102 The descendants and followers of Penumbris (formerly Embericus), Venomena (Monsena), and Terrifesis (Fulgesis) are persecuted by Warfang, and escape to the unknown, hostile Dark Lands , where they are thought to die out. Year 2177 The Zephyr Kingdom is born. Descendants of the first wind dragon unites the wind dragons and guides them to the Shrouded Reach, where they raise mountains in the sky to live on. Year 2314 Petrification Magic is accidentally created. Year 2438 Water dragons begin to settle the Lunar Sea, creating the Ocean Domain . Many water dragons follow. Year 2603 Portal Magic is perfected. Year 2657 Warfang settles the Wetland Abyss, Shattered Vale, and build a new temple. Year 2705 The Temple of Wetland Abyss is destroyed by ape tribes. Warfang begins its long war against the apes. Year 2874 Having lost more than half of the Shattered Vale to dragonkind, the Ape Tribes form an united front against dragons, united by the Ape King, and start to push back and destroy Warfang's settlements with improved weaponry and their tamed creatures. Year 2921 Warfang expands to Willow Woods, Dark Lands, and discover that the dark dragons have persisted and tamed the dangerous wilds. Year 2944 The conscription is changed from affecting a percentage of each family above the age of 30, to a mandatory two-year service from all r eaching the age of 24 . Incentives are put in place to encourage soldiers staying in the army for longer. Year 2960 The Seer, in her last moment, prophesizes the coming of the purple dragon, and his destiny to change the world forever. Year 2970 The first purple dragon egg appears. Conflicts between Warfang and the Dark Lands break out into full-scale war. Year 2974 Warfang continues to push Cheetah territories further west to increase their own farmlands. Cheetahs refuse, causing a slow war to finally break out. The Cheetahs are at a major disadvantage, lasting only due to Warfang's war against the Dark Lands. Year 2975 General Lyneris begins an expansion of the Warfang Army, increasing the number of Divisions from 11 to 20. Year 2982 As the Warfang Army is fully occup ied fighting the Dark Lands, the Apes retake the Wetland Abyss and all lands to the west of it. Unable to defend its territories in the Shattered Vale, Warfang evacuates their citizens by the borders Year 2991 The Apes retake the Wetland Abyss. The Fourth Millenium Year 3000 Year of the Dragon. The purple dragon hatches. Year 3002 Conflicts with the Dark Lands come to a slow halt. Having regained their lost territory, the Dark Lands do not attack Warfang, who remain on the defensive as they focus on the Apes and Cheetahs. Year 3014 The new Seer is identified. Year 3016, Fourth Moon The Wetland Abyss is retaken by Warfang. Exact dates may be subject to change. ▲
- Dragons (Politics) | Destiny Intertwined
Top dragon politics and law Dragons (Politics and Law) Contents: Pre-history History Present Prison & Punishment Laws Present Pre-history In the earliest known days of dragonkind, dragons lived in communities. Dozens to a hundred dragons living in close proximity as a pack, united against the dangerous, untamed wilds. In these communities, it was the eldest dragons who ruled— those few who survived into old age. Often, these dragons were also among the strongest in the community, thus part of a handful that protected the eggs and young. This role would, after the Unification, become known as 'Guardian'. Hist ory After the Unification, the title of Guardians were created. The four Elementals who brought peace between the elements became the first Guardians, and were elected rulers of an united Warfang. When Warfang dragons returned to their continents of Titan Fields, Agni Flats, and Concurrent Skies, the distance became a problem. This was before the days of portals, and parents had to brave the seas to bring their eggs to the Temple. As such, new Temples were built and new, local Guardians were elected. These Guardians would govern their continents in place of the original Guardians, who became known as the Elder Guardians, whose sole purpose was to govern the nation of Warfang. After a millennia of this system, economic and influential differences had grown among the populations of Warfang. The strongest dragon families wanted a say in Warfang's politics. To prevent conflict, the Elder Guardians cre ated the Warfang Council , consisting of themselves and the four most influential families of each primordial element. After another half millennia, the Council introduced the Dragon Clan system, a status indicator to be awarded to the most noteworthy of dragon bloodlines. The second major change came around the year 2500, when the pressure on the Council to represent mixed blood dragons became too much. The Council caved, opening for one more clan, whose blood was mixed with all elements. This clan would represent dragons of wind and water as well. Present Today, the Council has 9 members; the 4 Elder Guardians; Elder Guardian Arcadier (Electricity) Elder Guardian Amberius (Fire) Elder Guardian Nivalis (Ice) Elder Guardian Terrenus (Earth) and the 5 Clan Leaders; General Tordner of Stormbringe r (Electricity) Chief Isrun of Frostspear (Ice) General Undacus of Scions Aether (Mixed) , General Wysta of Earthwood (Earth) Grand Judge Solari of Golden Flare (Fire) . The Council convenes multiple times a week to address current matters and cast votes on proposed new laws or actions proposed by a Council member on behalf of their subordinate clans. The Council may convene off schedule on short notice. It is the Council who decides on all matters from laws, taxes, service requirements, Guardians, and to war. Prison & Punishment Dragons generally do not resort to use of prisons. It's considered ludicrous to give shelter and food to criminal s, a waste of coin . Most use of incarceration is simply jail time; locking up a suspected criminal until they receive sentencing or have their name cleared. The most usual punishment to small crimes are lashings or beatings. These do not warrant a court, here the Guard is judge and executioner. Usually one can get out of this by paying a fine instead, or the other way around; the criminal is told to pay a fee, and if they refuse or can't pay, they are beaten. More serious crimes are given permanent punishment, such as amputation ( finger, paw, outer wing finger, whole wing, or tongue, usually fitting the nature of their crime. Eyes and tail are not targeted). This can also be at the Guard's discretion, but may also be a sentence from a Judge. Further still, sentences that must come from a Judge or the Council include forced labor or forced military service, or deprivation of water, food and sleep (in tandem with incarceration that doesn't last more than a few moons). The most grievous crimes are punished by execution. This is common. Clan dragons, the rich, and notorious are rarely ever on the chopping block, even for terrible crimes (unless their victims are their equals or superiors). The low and middle class are overrepresented in executions. Executions became more common after exile lost its appeal (originally, exiles were sent to the Dark Lands; a perceived death sentence. At least, that was until it was discovered the Dark Lands were inhabited by Dark Dragons, and that some exiles had actually survived there. Exiles became a security concern, and this punishment ended in favor of executions. Executions are usually not public, unless the Guard wants to make an example, or the public calls for it. Executions are carried out through beheadings. Aside from keeping suspect s in jail until they are seen in court (which can take moons), or the incarceration of those younger than 18 (as Warfang doesn't want to maim future soldiers—criminals between 18 and 24 may be sent to early military service) prison time is used for a small number of specific criminals. These will be powerful dragons (elementally or magically) that refuse, despite torture and deprivation, to engage in forced labor, but who cannot be set free due to the danger they pose. They are dragons that Warfang does not want to execute because they want to put them in military service (often return them to military service), but who need 'rehabilitation'. They may also be individuals that the Guard wants to keep coming back to, such as former leaders of organized crime. Each District in Sector One has a set of cells, a dungeon, for short term incarceration. For longer term incarceration, there are a handful of prisons located away from any city or town. Prison Laws Things that are forbidden by law, including but not limited to; Murder Wherein an individual kills another for any reason that isn't self defense or the defense of others, or where the murderer is not acting on behalf of or with permission from the Council, i.e. executioner, soldier, guard, gladiator, etc. Due to Guard corruption, the murder of the poor and 'insignificant' is rarely given enough resources to be fully followed up on. Murder against clan dragons or those from noteworthy families are taken the most serious. Cases where a clanned or rich/high status dragon kills a poor/unknown dragon or a citizen of another race, the Gu ard will bury, as long as the killer's clan or family will compensate them (the Guard itself) for it. More morally aligned clans/families may still do this and then punish their member privately, so as to not damage their clan/family reputation and position. If clan on clan murder happens, the clans are usually allowed to sort it out privately, either with monetary/material compensation, or eye-for-eye. The Guard looks the other way. Usually, the punishment for mu rder is execution, but judges can often be swayed by other dragons in power—for example, a Commander from a more powerful clan wanting their soldier accused of murder to receive a lighter sentence of continued, forced military service. Theft and Property Destruction Wherein someone steals or damages property not belonging to them. This includes trying to free someone's slaves/indentured servants/indebted wards or killing farm animals. Most thieves are caught by bounty hunters, unless they are caught in the act by the Guard. Simple theft such as pickpocketing is just made note of when reported, without a description there is little the Guard can do. When there are physical descriptions to go off of (dragons are generally very visually unique and identifiable) or serial crimes seemingly perpetrated by the same individual, a profile is built and a bounty is put out. The Guard generally doesn't have the resources to pursue petty/small time theft and so will allow bounty hunters to do the work, though they will still make an arrest if a thief is recognized. When the victims are high class and the monetary loss is high, the Guard will investigate and pursue by themselves. Usually, the punishment for theft is cutting off the thief's fingers/paw, or wing, depending on severity of the crime. This may be done on the spot by the Guard. The thief may instead or in addition be made to 'pay back' their debt in disproportionate slave labor. If the thief is under 24, they will serve some prison time instead but may also or instead receive lashe s. When the cost of damages/theft is very high, even if in the case of theft the coin/valuables are returned, the thief/thieves may be executed. Assault ([content warning] including sexual assault) Wherein someone severely wounds another for any reason that isn't self defense or the defense of others. This includes sexual assault wherein penetration occurs without consent. Verbal or non-penetrative assault is ignored by the Guard except in cases where the victim is a clan dragon or otherwise of note, and especially in these cases when the perpetrator is neither. Age of consent is 18, any sexual acts towards a dragon under 18 when the perpetrator is above 18 is considered assault. Punishments for assault may be lashes, forced labor, amputation of a limb or body part (including sexual organs), sterilization , or in extreme or repeat offense cases, or cases involving minors , execution. If a victim is poor/low class, the Guard rarely prioritizes the case unless pressured to. It's difficult to prove assault without witnesses, but one might be judged based simply on their merit and history. This does lead to outcasts being unfairly judged, and 'upstanding members of society' to be unjustly pardoned. False accusations also happen, usually by more powerful dragons who feel slighted by 'lesser' individuals. Destruction or disposal of viable dragon eggs Wherein a dragon deliberately smashes a viable dragon egg (even one's own) or discards of one in such a way that it will be destroyed (such as leaving it in an unsafe area where it may be destroyed by accident or eaten by wildlife). While technically illegal to abandon one's egg at the doorsteps of Temple orphanages, the Temples do not report parents who do this. It's not uncommon for clans to engage in this act. Naturally, the Guard looks away. Punishments for destruction of one's own eggs may be lash es, amputation, forced labor, and/or fines. The destruction of other dragons' eggs is considered murder and is punished with that in mind. Disruption and/or disrespect towards the Army, Guard, Templars, or Guardians Wherein an individual taunts, interferes with, or attacks an on-duty Soldier, Guard, Templar, or Guardian. Depending on severity, punishments can range from fines and/or lashes, amputation of limb, forced labor, or execution. Libel/slander Wherein an individual of lower status orally or in written form attacks a dragon of high stature in an attempt to defame or humiliate them with lies. While this law in theory defends powerful dragons and officials against smear campaigns, it is often invoked by high class dragons to retaliate when their egos are bruised. For example, a clan dragon hearing of a non-clan dragon bad mouthing them/their clan for something that is fully true may still call on the Guard to cut out that clanless dragon's tongue for 'slander'. There have been a few cases where dragons 'guilty' of libel/slander were deemed to be planning violence against their targets, and were judged for the offense of planning assault/murder. This being, in large part, due to the 'victim' being a powerful figure in the Guard or Justice or a friend of such dragons. Citizens can be punished for bad mouthing the Army, Guard, Guardians, Templars, Council, etc. in similar fashion. Warfang has no rights or concepts of free speech, and so attacking the integrity of the Warfang empire's official bodies and individuals is deemed an attack of the empire itself, and this is highly frowned upon even socially. While clan dragons and other dragons of significant influence have more freedom of speech, they will either air grievances in private or ensure those they speak badly of are their equal or lesser. While they are unlikely to be punished by the Guard, if they are punching up they may face retaliation from more powerful clans and lose their own position/influence. Punishment for libel/slander generally defaults to lashes, a beating, and/or a fine. More permanent punishments include cutting out the tongue/cutting off a paw (for slander/libel respectively) or even a wing, which is considered far worse. In theory , a corrupt Guard can take these punishments to any degree of severity if they so please or are paid to, to whichever lengths that will not come back to bite the Guard or the Warfang elites in the ass later. But usually, at least for first time offenses, punishments are rather light, if not simply a warning (this especially the case with teenagers and children), so as to not invoke public unrest. Repeated offenses lead to the punishments listed above. Subjects and laws surrounding them; Alcohol There are no age limits on alcohol, but virtually all taverns and other establishments serving alcohol will not allow anyone younger than 20 to drink. Commoners have little other access to alcohol. Clans and the rich have their own cellars for alcohol but generally don't serve these to children. Drugs Drugs that induce highs, calmness, hallucination, drowsiness, or drugs with anesthetic effect are not illegal, even if severely impacting the user's health. While it's not illegal to give such drugs to another against their will/knowledge (except in cases where the victim's health is severely impacted), doing this to facilitate actual crimes is a crime in of itself. Drugs that cause an individual to attack others or encourages theft are illegal to own, use, produce, and sell. Tax dodging Land and trade is taxed. While failure to pay tax on one's land results in eviction and forfeiture of said land and any buildings and belongings on it, dodging trade taxes by deliberately reporting incorrect information will cause many or all of one's assets, including coin, to be taken by the state. If this is insufficient, lashing, amputation, forced labor, or even execution are also on the table. Draft dodging Every Warfang citizen must serve the required time in the military unless excused. Failure to heed the call can result in forced service without pay and benefits, for five times the duration. Failure to comply with this will be punished by lashing, deprivation of food, water, sleep, and if all this fails to elicit compliance, final punishment is often execution. Laws ▲
- Flora and Fauna | Destiny Intertwined
flora and fauna Flora and Fauna the Storm Raptor The Storm Raptor (or Storm Reaper , as they are unofficially called) is a large carnivorous avian. Like the Titan Basilisk, they make dragons a part of their diet. Storm Raptors have no elemental abilities, but are unmatched fliers. Storm Raptors are either inclined towards Electricity or Wind. The Wind Storm Raptors are the fastest , and can catch any dragon. Electric Storm Raptors can catch any dragon, with the exception of strong Wind dragons. That is to say, if a Storm Raptor makes a dragon its prey, it will catch that dragon—if in the air. In flight, dragon’s chances are low—they must hope to make it to the ground to fight , or flee into a small cave or dense woods. Storm Raptors make their homes in mountains and towering stone spires, and they thrive in storms and winds; their edge over competing airborne predators. They can be found in all known lands, and while they may travel to colder areas to hunt, they will not live there. Standard Storm Raptors find Agni Flats too hot, but a slower, fire-aligned cousin has come forth to claim that area for itself; the Volcanic Raptor. A wind Storm Raptor and Volcanic Raptor. Storm Raptors have a number of means to kill their prey. Most notable are their jaws, packed with permanently exposed, bone-crushing, large teeth. Their talons (two in front, two in the back on each leg) can cut through dragon scales with ease. They also have spurs from their wings that they will use to stab, and a similar spur from their tail—though their tails lack the strength to drive this spur deep, unlike their wing spurs. Mature male Storm Raptors also have a long spur from their beak that they use to impale prey, or fight other male Storm Raptors. This is called the sword. The longer the sword, the older the male. Older males are also much larger, stronger, and faster. Middle aged male with a sword beak compared to a female/young male, and the latter with an open maw. Mature males will form harems of female Storm Raptors , as many as he can attract. Adolescents all leave—females to find other alpha males, and males to compete with each other. Young male Storm Raptors will not stand a chance at competing with elder males. They either die trying, or they lay low, blending in with an alpha male’s harem and trying to court his females. Sometimes they are successful. As young males are most often solitary, they are more likely to die hunting, being hunted, fighting other males, or at the wrath of alpha males. If they make it to older age however, they begin to grow a sword, and will soon be able to compete with alpha males to conquer a harem and/or draw young females to him. Storm Raptors hunt in groups. Females of a harem may leave in small groups to hunt, groups consisting of three to six, depending on the size of the harem. But most often, the alpha male starts a hunt, and most of the females will follow him—sans enough females to protect everyone’s nests and chicks. The size of an alpha Storm Raptor’s harem is virtually limitless . Storm Raptors have historically hunted in large enough groups to destroy villages and even towns of dragons , and in general Storm Raptors are a threat to any traveler. Storm Raptors are intelligent enough to avoid large settlements, and to assess when they have the advantage in numbers. Much like with Titan Basilisks, another formidable dragon predator, dragons have made efforts to drive them to extinction. Dragons will track nests and attack them at their most vulnerable to kill chicks and smash eggs, as well as attack lone young males and adolescents. But Storm Raptors are hard to kill off , as once they are adult and settled, they are never alone , and they live up high where they have the advantage. Still, their numbers have dwindled over the years, as professionally hunting them is a path to glory for dragons. Not only does it lead to a status of protecting dragonkind, but the carcasses of Storm Raptors are sought after. While their meat is rarely liked, their beaks, spurs, bones and bone marrow are used by healers , and their feathers may be used for impressive quills, if treated. However, their skin and feathers are rough and smell quite badly, so they are not used for other means such as attire or decoration. Every so often, a population of Storm Raptors grows out of control due to an undefeatable alpha male. When dragons manage to kill an alpha, his females will flock to another alpha, making this flock a much bigger threat. Though attempts are made to kill the females before they find another harem, many will get away and make another male stronger. In recent years, this has occurred—as recently as year 3010 . An old, powerful male (dubbed ‘Karnaq’ ) found himself reigning over around a hundred females on Warfang mainland, along with countless chicks and eggs. To feed this many, he would lead his flock to attack town after town. Houses would be destroyed, farm animals killed, children eaten. Due to the size of not only his flock, but his own size and power, Raptor Hunters were helpless to stop him; he had already killed too many of them. As mutterings of the Guard needing to step in began, the most prominent Raptor hunters that remained made a choice; to ask an Elemental for help. Requesting the help of the Stormbringer heir caused a flurry of debates. The Stormbringer elders, and Army leadership, saw this as too big of a risk to their sole Elemental; who might not just be irreparably injured, but quite possibly killed challenging an animal . Some voices insisted the Guard step in first, others believed the Stormbringer duty to protect the nation not only meant standing in the way of enemy nations, but anyone and anything threatening their civilians. Debates had not concluded before Commander Lynerius left on his own accord with the Raptor hunters. With the little time they had, they imparted their knowledge and tactics to him and recruited as many volunteers as possible to aid, and intercepted Karnaq and his hunting party on their way to the next town . While the hunters and volunteers attacked the females, Lynerius faced the beastly elder alpha; a monster that proved capable of withstanding an Elemental’s attacks for an hour before he finally fell from the sky. Lynerius, despite numerous injuries and several close calls, then assisted in eliminating the remaining Storm Raptors—most who were now fleeing—and destroying the nest. Though many volunteers and career hunters perished, the assault was a success and the mainland returned to a safer state. Today, the skull of Karnaq is on display in the Stormbringer estate , and Commander Lynerius has expressed interest in hunting dragon predators again. Size comparison between a 6 meter dragon, a Storm Raptor's egg, chick, adolescent, adult female/young male, alpha male, and Karnaq, a very old alpha male. TBA TBA TBA TBA
- Glacer
Glacer is the Warfang City Guardian of Ice. History ⸺⸺⸺⸺⸺⸺⸺⸺⸺ (Destiny Intertwined - Chapter 1) In 3006, Glacer and the other Guardians had their first session with the Year of the Dragon hatchlings, teaching them how to discover their elements and helping them control it if they already had. Glacer watched Vitreus demonstrate his element and complimented him for his early-discovered ice. Abilities ⸺⸺⸺⸺⸺⸺⸺⸺⸺ Element Glacer discovered his element at 7, and was taught higher mastery by his aunt, an accomplished soldier with powerful ice abilities. Through her teachings, as well as that of the Army and then the Guard, Glacer developed abilities impressive for his age. As such, he was scouted by the previous Ice Guardian and his training intensified. Glacer is currently an Adept, capable of performing an Ice Fury. Magic Glacer has no mastery in non-elemental magic. Physical Glacer is of average height for an ice dragon, and has an average build. Family ⸺⸺⸺⸺⸺⸺⸺⸺⸺ The Hailscale Clan ??? (mother, deceased) ??? (father, deceased) ??? (aunt) ??? (daughter) ??? (daughter) Trivia ⸺⸺⸺⸺⸺⸺⸺⸺⸺ His name is based on the word 'Glacier'. Profile Name Also Known As Gender Age Born Height Element Element Mastery Magic Mastery Occupation Status Orientation Social status Affiliation Glacer (Glay-ser) Guardian Glacer of Hailscale Male (he/him) 85 Year 2931 5.4m / 17’9 Ice (deep blue) Class Six (Adept) None Guardian (2996 - present) Guardian Apprentice (2980 - 2996) Guard (2951 - 2982) Soldier (2949 - 2951) Alive Straight Single Warfang Warfang Council Order of Guardians Clan Hailscale Appears in Destiny Intertwined (Chapter 1) Credits Created by Designed by Owned by DragonOfIceAndFire Gallery ⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺⸺ Page written by DragonOfIceAndFire